<html><p>Characters may begin play as any of the following classes: </p>\n<ul>\n <li><a href="http://www.d20srd.org/srd/classes/bard.htm">Bard</a> - the confluence of the planes has given rise to these storytelling magicians </li>\n\n <li><a href="http://www.d20srd.org/srd/classes/cleric.htm">Cleric</a> - a representative of a real-world faith, bolstered by fantastic faith-based magics </li>\n <li><a href="http://www.d20srd.org/srd/classes/druid.htm">Druid</a> - a bastion of old fey lore and natural power, reborn with the strength of the old ways \n <ul>\n <li>Sea Druid - a nautically oriented druid </li>\n </ul>\n </li>\n\n <li><a href="http://www.d20srd.org/srd/classes/fighter.htm">Fighter</a> - the most common class, including knights, explorers, guards, courtiers, swashbucklers, and more </li>\n <li><a href="http://www.d20srd.org/srd/classes/monk.htm">Monk</a> - a devotee of Eastern martial prowess and philosophy, enhanced by the Rebirth </li>\n <li>Paladin (nonmagical variant from Complete Warrior) - a holy warrior capable of great feats in the line of duty to his faith </li>\n <li>Ranger (nonmagical variant from Complete Warrior) - a wilderness wanderer, with a strong connection with nature</li>\n <li><a href="http://www.d20srd.org/srd/classes/rogue.htm">Rogue</a> - swashbucklers, thieves, locksmiths, &quot;legitimate businessmen,&quot; all have a little rogue in them</li>\n\n <li>Shugenja (Complete Divine) - a Far East elemental cleric</li>\n <li>Spirit Shaman (Complete Divine) - a New World spiritual spellcaster who petitions the spirits for magic</li>\n <li>Swashbuckler (Complete Warrior) - a graceful fencer and fighter </li>\n <li><a href="http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard">Wizard</a> - a scholarly student of the newly rediscovered arcane arts </li>\n <li>Wu Jen (Complete Arcane) - an elemental sorcerer from the Far East</li>\n</ul></html>
<html><p>The following Prestige Classes are also available, assuming you meet the prerequisites (Note, many are not available to 6th-level characters, but are nevertheless present in the game world as future options):\n</p>\n<ul>\n <li><a href="http://www.d20srd.org/srd/prestigeClasses/assassin.htm">Assassin</a> - DMG - the ultimate hired killer, bolstered by dark magics </li>\n <li>Bloodhound - Complete Adventurer - the ultimate bounty hunter</li>\n <li>Cavalier - Complete Warrior - specialist in mounted combat </li>\n <li>Council Mage - Dragon 307, p48 - official mages to the Crown </li>\n\n <li>Dervish - Complete Warrior - exotic Eastern warrior dancer </li>\n <li>Dread Pirate - Complete Adventurer - plying the trade routes as a legitimate privateer or a foul pirate </li>\n <li><a href="http://www.d20srd.org/srd/prestigeClasses/duelist.htm">Duelist</a> - DMG - the ultimate fencer </li>\n <li>Grappler - Complete Warrior - specializes in unarmed combat (originally called named Reaping Mauler) </li>\n <li><a href="http://www.d20srd.org/srd/prestigeClasses/horizonWalker.htm">Horizon Walker</a> - DMG - accomplished travellers who have attuned to one or more terrain types </li>\n\n <li>Invisible Blade - Complete Warrior - an efficient and ruthless dagger-fighting expert</li>\n <li>Justiciar - Complete Warrior - an accomplished tracker and outlaw hunter</li>\n <li>Kensai - Complete Warrior - a devotee of a particular weapon, most commonly of Far Eastern heritage</li>\n <li>Knight - Complete Warrior - A knight terrible to behold on the battlefield (originally called Purple Dragon Knight) </li>\n <li>Knight Protector - Complete Warrior - a warrior upholding chivalric ideals </li>\n <li>Mage of the Arcane Order - Complete Arcane - a guild wizard with access to a pool of common spells </li>\n\n <li>Master Thrower - Complete Warrior - fully trained in the art of thrown weapons </li>\n <li>Navigator-Wizard - Seas of Blood - a trained arcanist using his powers on the high seas </li>\n <li> Noble Adventurer - Dragon 307, p50 - refined, civilized courtier-adventurers</li>\n <li>Order of the Bow - Complete Warrior - deadly accurate with ranged weapons (bows and/or firearms) </li>\n <li>Royal Scout - Dragon 307, p53 - elite messengers and scouts </li>\n <li>Streetfighter - Complete Adventurer - the quintessential scrapper</li>\n\n <li>Tattooed Monk - Complete Warrior - a monk who has unlocked the power of ancient art of mystical tattooing </li>\n <li><a href="http://www.d20srd.org/srd/prestigeClasses/thaumaturgist.htm">Thaumaturgist</a> - DMG - a wizard specializing in summoning </li>\n <li>Thief-Acrobat - Complete Adventurer - the ultimate cat burglar </li>\n</ul></html>
This tiddler shows some more complex effects that can be obtained with cunning use of CSS. Not all of these will work properly on all browsers because of differences in CSS implementation, but they should fail gracefully.\n\nYou can have special formatting for a specific, named tiddler like this:\n{{{\n#tiddlerHelloThere .title {\nbackground-color: #99aaee;\n}\n}}}\n\nOr for the first displayed tiddler:\n{{{\ndiv.tiddler:first-child .title {\nfont-size: 28pt;\n}\n}}}\n\nOr just for the first line of every tiddler:\n{{{\n.viewer:first-line {\nbackground-color: #999999;\n}\n}}}\n\nOr just for the first letter of every tiddler:\n{{{\n.viewer:first-letter {\nfloat: left;\nfont-size: 28pt;\nfont-weight: bold;\n}\n}}}\n\nOr just for tiddlers tagged with a particular tag (note that this won't work for tags that contain spaces):\n{{{\ndiv[tags~="welcome"].viewer {\nbackground-color: #ffccaa;\n}\n\ndiv[tags~="features"].viewer {\nbackground-color: #88aaff;\n}\n}}}
If you check this box in the InterfaceOptions, TiddlyWiki will automatically SaveChanges every time you edit a tiddler. In that way there's a lot less chance of you losing any information. \n\nHowever, if you also have the SaveBackups checkbox ticked, you'll end up with a lot of archived files. You may prefer to select either one or the other.
TiddlyWiki in Basque:\n* SéamusPálás, [[site|http://zopelana.org/wiki/hutsik.html]]
To make quoted bits of text stand out, you can use BlockQuotes within your [[tiddler]]s, like this:\n\nJeremyRuston said:\n<<<\nA TiddlyWiki is like a blog because it's divided up into neat little chunks, but it encourages you to read it by hyperlinking rather than sequentially: if you like, a non-linear blog analogue that binds the individual microcontent items into a cohesive whole.\n<<<\n\nLike BulletPoints and NumberedBulletPoints, you can have multiple levels of BlockQuotes. Just [[edit]] this tiddler to see how it's done.\n\n>level 1\n>level 1\n>>level 2\n>>level 2\n>>>level 3\n>>>level 3\n>>level 2\n>level 1\n
Standard action - provokes attack of opportunity as ship draws up alongside enemy vessel. "Seas of Blood" p38. One captain tries to board, the other repels or allows the boarding action.\n\nAttacking ship may move up to its base rate of movement, but may not launch any attacks. The target vessel may immediately make an attack of opportunity. Ships must be within 3 size classes or the action is an automatic failure.\nIn case the target ship resists the boarding maneuver, roll opposed Seamanship checks with the following modifiers. If failed, ships ar enot bound together, and both may move freely their next action.\n\n|!Circumstance|!Modifier|\n|Vessels 2+ size classes apart|-4|\n|Vessels 1 size class apart|-2|\n|Each attacker's ballista firing chained bolt|+2|\n|Attacker's crew size larger than defender's|+2|\n|Defender's vessel is not a warship|+4|\n|Attacker's vessel is a warship|+2|\n|Defender already involved in a boarding action|+2|\n\nResolving boarding actions - see CrewCombat ("Seas of Blood" p41)\n\nAlso see "Seafarer's Handbook" p167 for individuals trying to board an enemy ship:\n*Characters can use Jump or swing on ropes (Jump or Tumble)\n**-2 circumstance penalty to Jump, Climb, etc. for every size category difference\n*Boarders suffer attacks of opportunity\n*risk falling into the sea \n**Climb DC 15 if hit while swinging\n**Reflex DC 20 if hit while Jumping across\n*ship's bulwarks and castles provide cover:\n**bulwark: 1/4 cover (+2 AC cover bonus, +1 cover bonus to Reflex saves)\n**castle: 1/2 cover (+4 AC cover bonus, +2 cover bonus to Reflex saves)
Bulgarian translations of TiddlyWiki:\n* [[site|http://fire.atspace.org/]]\n** //I don't know who to credit with this -- please let me know if it's you!//
Creating BulletPoints is simple.\n* Just add an asterisk\n* at the beginning of a line.\n** If you want to create sub-bullets\n** start the line with two asterisks\n*** And if you want yet another level\n*** use three asterisks\n* Edit this tiddler to see how it's done\n* You can also do NumberedBulletPoints
The Mozilla-based [[Camino browser|http://www.caminobrowser.org/]] on Macintosh OS X works well with TiddlyWiki, including the ability to SaveChanges.
''Game System''\nThe dominant rules set for the game will be Dungeons and Dragons version 3.5.\n\n''Setting''\nThe game will take place in a low-fantasy, swashbuckling version of the English Renaissance. The year is 1593. Shakespeare is coming into his own as a playwright. England is pretty much at the top of the world. \n\nPrivateering, exploration, and court intrigue will be the primary themes of the game. Although magical items //per se// are not generally seen except in the most rare of circumstances, the rediscovery of old texts has uncovered the secrets of magic, the resurgance of which, combined with a recent celestial alignment of the spheres following the first observed supernova, has led to magical practitioners coming into their own as a force in the world, and wise governments tend to sponsor a spellcasting college lest their nation be left behind.\n\nWith the rebirth of magic has also come a strengthening of faith. Religious proponents begin manifesting faith-related powers, and the druids of old, caretakers of the Celtic faith, find that their ties to nature are as strong as they were in times of legend.\n\n''Starting Level''\nCharacters will begin at 6th level.\n\n''Starting Wealth''\nCharacters will begin with 13,000 gp in money and inventory. As there are no magic items, characters are encouraged to buy masterwork weapons and armor, masterwork items, mounts, assistants, vehicles, and alchemical supplies. Characters can also set aside a reserve of wealth as a land or business investment, or negotiate with the GM for a title and a royal government portfolio.\n\nCheck [[here |http://www.d20srd.org/srd/specialMaterials.htm]] for special materials with which you can build some of your weapons and armor. \n\n''Races Allowed''\nCharacters may only play humans.\n\n''Cultures Allowed''\n*English\n*Irish\n*Scottish\n*Welsh\n*Japanese (most often as a diplomat)\n*Italian (expatriates or diplomats only)\n*Spanish (expatriates or diplomats only)\n*New Worlder
[[from this web site:|http://www.didyouknow.cd/history/16thcentury.htm]]\n''1565'' The pencil invented in England.\n''1568'' Bottled beer invented in London. \n''1572'' Tycho Brahe observes a supernova in Cassiopeia constellation. Saint Bartholomew's Day Massacre: religious wars between Catholics and Huguenots, as French Protestants were called.\n''1577'' Jost Burgi invents the first clock with a minute hand.\n''1578'' William Bourne, a British mathematician, draw plans for a submarine.\n''1580'' Francis Drake completes circumnavigation of earth.\n''1582'' Gregorian calendar adopted.\n''1586'' Kabuki theatre begins in Japan.\n''1587'' Mary Queen of Scots executed.\n''1589'' William Lee invents the first knitting machine, the stocking frame.\n''1590'' Microscope invented by Dutch spectacle maker Zacharias Janssen. Shakespeare begins his career. Galileo experiments with falling objects.\n''1593'' Galileo invents the water thermometer.
Abandons any pending edits to the current tiddler, and switches it the default view. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar cancelTiddler>>\n}}}
When you upload a TiddlyWiki to a web server, if doesn't load properly, it may be a CharacterEncoding issue.\n\nTiddlyWiki uses Unicode ~UTF-8 encoding and won't load properly if your host is serving it as ~ISO-8859-1. You should be able to check this by loading another page on the server in FireFox and selecting 'Page Info' on the 'Tools' menu.\n\nIf this is the case, it should be reasonably easy to sort out. We recommend that you contact your server host and ask them to serve it in ~UTF-8 mode. If you are more technically hands-on, you may be able to [[solve the issue yourself|http://www.w3.org/International/questions/qa-htaccess-charset]].
TiddlyWiki說中文:\nTraditional Chinese translations of TiddlyWiki:\n* BramChen, [[PrinceTiddlyWiki|http://ptw.sf.net/]], [[plugin|http://ptw.sf.net/zh_TW.txt]]\n\nMandarin Chinese translations of TiddlyWiki:\n* MilchFlasche, [[site|http://linshi.twbbs.org/usr/m/milchflasche/TiddlyWiki.html]]\n\nSimplified Chinese translation of TiddlyWiki:\n* JiangZhanyong's TiddlyWiki中文化, [[site|http://tiddlywiki.gf.cs.hit.edu.cn]], [[project home page|http://gf.cs.hit.edu.cn/projects/tiddlywiki/]]\n
Closes all other open tiddlers, except for any that are being editted. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar closeOthers>>\n}}}
Closes the current tiddler, regardless of whether it is being editted. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar closeTiddler>>\n}}}
Whenever ship is dealt 1 structure point of damage, it inflicts 1d6 Crew hit points.\n
Xill 27\nMolly 22\nAbh 21\nOBS 16\nLorenzo 15\nJorrus 14\nClutch 14\nAndus 9\n\nXill 50 hp
''[[Armor as Damage Reduction |http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm]]''\n\nInstead of providing a simple AC bonus, armor provides damage reduction as well as a more modest adjustment to armor class. Check the link for how each armor stacks up.\n\n''[[Defense Bonus |http://www.d20srd.org/srd/variant/adventuring/defenseBonus.htm]]''\n\nBasically, a character gets a level-based bonus to her armor class, which does not stack with regular armor. However, because the character gets the higher of his defense bonus or armor bonus, the character can wear armor and benefit from its damage reduction while relying on her defense bonus for a higher Armor Class.
from "Seafarer's Handbook"\n*roll Captain's Profession (sailor) skill\n*add Captain's Cha modifier\n*modify as follows based on percentage of ship crew on duty\n** 80%+ = +0\n** 41-60% = -2\n** 21-40% = -4\n** 10-20% = -6\n** 0-9% = cannot sail\n*modify as follows based on crew's quality modifier\n** Green -2\n** Average +0\n** Veteran +2\n** Elite +4\n*sea/weather conditions
Much as I like the idea of EatingMyOwnDogFood, TiddlyWiki isn't yet a suitable platform for hosting public discussions. Until it gets to that point, there's two GoogleGroups for discussions about TiddlyWiki:\n* A TiddlyWiki group for general discussion, bug reports and announcements at http://groups-beta.google.com/group/TiddlyWiki\n* A TiddlyWikiDev group for discussion about TiddlyWiki development at http://groups-beta.google.com/group/TiddlyWikiDev\nI'd prefer to answer technical questions about TiddlyWiki there, rather than by email.\n\n<html>\n<a href="http://www.frappr.com/tiddlywiki"><img src="http://www.frappr.com/i/frapper_sticker.gif" border="0" alt="Check out our Frappr!" title="Check out our Frappr!"></a>\n</html>
CrewCombat-Melee\nCrewCombat-Ranged\nCrewHitPoints\n\n''Recovering Casualties''\nCrew Hit Points - 0 means vanquished, not slaughtered.\n\n|!Situation|!Recovery|\n|Ranged combat only|50% rounded down|\n|Winning boarding action|50% rounded down|\n|Losing boarding action|25% rounded down|\n|Cleric with healing spells present|+2%/level (max 10%)|\n|Character with 4+ ranks in Heal|+1%/character (max 10%)|\n|Crew withdrew from boarding action|-20%|\n\nAlso see "Seafarer's Handbook" p168 for stripped-down rules for squad combat.
''Crew Combat - Melee''\n"Seas of Blood" p41. On their initiative, a crew attacks an opposing crew, making one attack roll. If successful, they roll only one damage roll, and apply it to opponent’s Crew Hit Points. To hit and damage are modified as follows:\n\n''Outmatching Table''\n|!Crew size is|!Attack roll modifier|!Damage roll modifier|!Morale Modifier|\n|10x or more than enemy|+5|x10|+5|\n|5x enemy's|+3|x5|+3|\n|3x enemy's|+2|x3|+2|\n|2x enemy's|+1|x2|+1|\n|50% of enemy's|-1|x1|-1|\n|33% of enemy's|-2|x1|-2|\n|20% of enemy's|-3|x1|-3|\n|10% or less of enemy's|-5|x1/2|-5|
"Seas of Blood" p41. On their initiative, a crew attacks an opposing crew, making one attack roll. If successful, they roll only one damage roll, and apply it to opponent’s Crew Hit Points. Crew using ranged weapons use same rules as a shipboard weapon, applied to enemy crew.\nShipboard targets of ranged attacks and ballista always gain 1/4 cover (+2 AC bonus).\n\nMore crew means more people firing missiles. If a ranged attack is successful, apply damage to Crew Hit Points for the attacker's most common ranged weapon, but modify the damage as follows:\n|!Crew size of attacker|!Damage modifier|\n|5-10|-5|\n|11-20|-3|\n|21-50|--|\n|51-100|x2|\n|101-200|x3|\n|201+|x4|
Combine the HIt Dice of every crew member, modified as follows:\n\n|Majority of crew has Con modifier|+/- 10% per Con modifier|\n|Majority of crew has Toughness feat|+10%|\n|Majority of crew has 3 hp or less|-25%|
CrewMorale - combine tables/situations from pages 37, 44 and 48 (player actions).\n\n|!Morale Circumstance|!DC|\n|Ship structure points reduced to 50%|15|\n|Ship structure points reduced to 1/3 of current score in one attack|10|\n|Ship receives critical hit|10|\n|Crew HP reduced to 50%|15|\n|Crew HP reduced to 1/3 of current score in a single round/attack|10|\n|Crew HP reduced to 25%|20|\n|Crew suffers more damage in a round than enemy|15|\n|Crew struck by an enemy of 3x or more Crew HP|20|\n|Attacked by warship at least 2 size classes larger|15|\n|Attacked by multiple ships of same size or larger|10 +2 per ship|\n\nModifiers to the Morale check:\n|!Morale|!Modifier|\n|Captain|+ Captain's Cha modifier|\n|Captain with Leadership feat|+ Captain's character level|\n|Crew has forced rowing in last 24 hours|-4|\n|Pressganged crew|-4|\n|~PCs slay enemy captain|+2|\n|~PCs slay enemy first mate, officer or spellcaster|+1|\n|~PCs destroy enemy shipboard weapon|+1|\n|~PCs escape back to own vessel/dive overboard|-4|\n|~PCs slay 10% or more of enemy crew in one attack|+1|\n|Cutting down one of enemy's sails|+1|\n
TiddlyWiki in Croatian:\n* MarcellMars, [[site|http://www.picigin.net/logcells]]
Starting with this revision, you can skin TiddlyWiki with a special StyleSheet tiddler containing your own CSS style sheet declarations. Unlike hacking the HTML directly, the StyleSheet tiddler withstands upgrading to a new version of the TiddlyWiki code (see HowToUpgrade). You can also use the NestedStyleSheets feature to structure your CSS declarations.\n\nThe ExampleStyleSheet shows some of the basic options you can control (see AnotherExampleStyleSheet for more complex examples). SaveChanges and then click refresh in your browser to see StyleSheet changes. Any errors in your CSS syntax will be caught and displayed, but they shouldn't stop TiddlyWiki from working.
Česká TiddlyWiki:\n* [[PetrChlebek|http://www.chytraktim.com/]], [[site|http://chlebek.sweb.cz/]]\n* [[Lubos Pajtina|http://www.zsn5vy.ipex.cz/~pajtina/]], [[komplet|http://www.zsn5vy.ipex.cz/~pajtina/empty.html]], [[plugin|http://www.zsn5vy.ipex.cz/~pajtina/czech.txt]]
Several [[Macros]] including the TodayMacro take a DateFormatString as an optional argument. This string can be a combination of ordinary text, with some special characters that get substituted by parts of the date:\n* DDD - day of week in full (eg, "Monday")\n* DD - day of month, 0DD - adds a leading zero\n* MMM - month in full (eg, "July")\n* MM - month number, 0MM - adds leading zero\n* YYYY - full year, YY - two digit year\n* hh - hours\n* mm - minutes\n* ss - seconds
RenaissanceGameRules
Deletes the current tiddler. A confirmation dialogue is displayed unless disabled with the ConfirmBeforeDeleting checkbox in AdvancedOptions. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar deleteTiddler>>\n}}}
If you've enjoyed using TiddlyWiki, please TellYourFriends. If you'd like to go further, you can show your appreciation by [[making a donation|https://www.paypal.com/cgi-bin/webscr?cmd=_xclick&business=jeremy%40osmosoft%2ecom&item_name=TiddlyWiki%20Donations&no_shipping=0&no_note=1&tax=0&currency_code=GBP&lc=GB&charset=UTF%2d8]] via ~PayPal.\n\nTiddlyWiki is free for anyone to use, adapt, resell, or pretty much anything, as it says in the OpenSourceLicense, so there is absolutely no obligation to make a donation. Who'd be mad enough to pay for something that's already free? All the same, as spare time projects go, TiddlyWiki is fairly time-consuming, and I'd certainly appreciate the possibility of drinking beer paid for by TiddlyWiki. And any donations will fuel the fantasy that software designers can live a modest but economic life off of the proceeds of writing intriguing free software for people to use, share and hack.\n\nMany thanks to those of you who do decide to donate.
Because TiddlyWiki is a single HTML file, you've actually already downloaded the entire software just by viewing this site. If you want to be able to SaveChanges, you can save your own blank TiddlyWiki to your local drive by right clicking on [[this link to empty.html|empty.html]] and selecting 'Save link as...' or 'Save target as...'. You can choose where to save the file, and what to call it (but keep the .HTML extension).\n\n@@Do ''not'' use the File/Save command in your browser to save TiddlyWiki, because of SaveUnpredictabilities.@@\n\nIf you're already using TiddlyWiki, see HowToUpgrade. If you want to save a complete copy of this site, including all the instructions and other text, you can use this [[this link|index.html]].
Medium Undead (aquatic)\nHD: 2d12+3 (16 hp, 27 max)\nInit: -1 (Dex)\nSpd: 30 ft., Swim 50 ft.\nAC: 11 (-1 Dex, +2 natural)\nBAB/Grapple: +1/+5\nAttack: Slam +5 melee (1d6+4)\nFull Attack: Slam +5 melee (1d6+4)\nFace/Reach; 5 ft./5 ft.\nSQ: Undead, improved grab\nSaves: F +0, R -1, W +3\nAbilities: Str 18 (+4), Dex 8 (-1), Con --, Int 10, Wis 10, Cha 1 (-5)\nFeats: Toughness\nSkills: Swim +16, Spot +6, Move Silently +5, Hide +6, Listen +7\nClimate/terrain; Any Aquatic\nOrg: Gang (2-5), squad (6-10) or mob (11-20)\nCR: 1\nTreasure: none\nAlighment: Always neutral evil\nAdvancement: 3 HD (medium-size)\n
TiddlyWiki in het Nederlands:\n* QuadSk8, [[site|http://www.xs4all.nl/~quadsk8l/TiddlyWiki.html]], [[plugin|http://www.xs4all.nl/~quadsk8l/TiddlyWiki.html#DutchTranslationConfig]]
Try holding down the alt- or shift-key while clicking on a link to a tiddler, on the 'options' button or on the CloseButton for a tiddler. Kind of a respectful homage to Mac OS X, which does something similar for many of its system animations. (On browsers like InternetExplorer that use the shift key to open a new window, it's best to use the alt-key).
Switches the current tiddler to the current edit view. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar editTiddler>>\n}}}
{{{\n[img[title|filename]]\n[img[filename]]\n[img[title|filename][link]]\n[img[filename][link]]\n}}}\nImages can be included by their filename or full URL. It's good practice to include a title to be shown as a tooltip, and when the image isn't available. An image can also link to another tiddler or or a URL\n[img[Romanesque broccoli|fractalveg.jpg][http://www.flickr.com/photos/jermy/10134618/]]\n{{{\n[img[Fractal vegetable|fractalveg.jpg]]\n[img[This is shown as a tooltip|http://example.com/image.jpg]]\n[img[http://example.com/image.jpg]]\n[img[http://example.com/image.jpg][ExampleDotCom]]\n}}}\nThe tooltip is optional.\n\n[<img[Forest|forest.jpg][http://www.flickr.com/photos/jermy/8749660/]][>img[Field|field.jpg][http://www.flickr.com/photos/jermy/8749285/]]You can also float images to the left or right: the forest is left aligned with {{{[<img[}}}, and the field is right aligned with {{{[>img[}}}.\n@@clear(left):clear(right):display(block):You can use CSS to clear the floats@@\n{{{\n[<img[A woody bit of Hampstead Heath|forest.jpg]]\n[>img[A field near Milton Keynes|field.jpg]]\n}}}
There's now an option under InterfaceOptions to allow TiddlyWiki's animation effects to be turned off.
#displayArea {background-color: #ffccff; }\n#mainMenu {border: 1px solid #ffff88; }\n#commandPanel {background-color: #008800; }
config.animFast = 0.12; // Speed for animations (lower == slower)\nconfig.animSlow = 0.01; // Speed for EasterEgg animations\nconfig.views.wikified.toolbarEdit.text = "Edit away, it won't get saved";
Like most wikis, TiddlyWiki supports a range of simplified character formatting:\n| !To get | !Type this |h\n| ''Bold'' | {{{''Bold''}}} |\n| ==Strikethrough== | {{{==Strikethrough==}}} |\n| __Underline__ | {{{__Underline__}}} (that's two underline characters) |\n| //Italic// | {{{//Italic//}}} |\n| Superscript: 2^^3^^=8 | {{{2^^3^^=8}}} |\n| Subscript: a~~ij~~ = -a~~ji~~ | {{{a~~ij~~ = -a~~ji~~}}} |\n| @@highlight@@ | {{{@@highlight@@}}} |\n<<<\nThe highlight can also accept CSS syntax to directly style the text:\n@@color:green;green coloured@@\n@@background-color:#ff0000;color:#ffffff;red coloured@@\n@@text-shadow:black 3px 3px 8px;font-size:18pt;display:block;margin:1em 1em 1em 1em;border:1px solid black;Access any CSS style@@\n<<<\n\n//For backwards compatibility, the following highlight syntax is also accepted://\n{{{\n@@bgcolor(#ff0000):color(#ffffff):red coloured@@\n}}}\n@@bgcolor(#ff0000):color(#ffffff):red coloured@@
From the DMG:\nFalls into water are handled somewhat differently. If the water is at least 10 feet deep, the first 20 feet of falling do no damage. The next 20 feet do nonlethal damage (1d3 per 10-foot increment). Beyond that, falling damage is lethal damage (1d6 per additional 10-foot increment).\n\nCharacters who deliberately dive into water take no damage on a successful DC 15 Swim check or DC 15 Tumble check, so long as the water is at least 10 feet deep for every 30 feet fallen. However, the DC of the check increases by 5 for every 50 feet of the dive.
TiddlyWiki suomeksi:\n* [[JuhaKrapinoja|http://www.iworld.de/~juha_krapinoja/TiddlyWiki/TiddlyWiki_fi.html#JuhaKrapinoja]], [[site|http://www.iworld.de/~juha_krapinoja/TiddlyWiki/TiddlyWiki_fi.html]], [[plugin|http://www.iworld.de/~juha_krapinoja/TiddlyWiki/TiddlyWiki_fi.html#systemConfigSuomi]]
FireFox lets you SaveChanges in TiddlyWiki, but you will see up to three dialogs asking your permission for the local file operations. You must allow all three operations for it to work properly. Note that you can select the //Remember this decision// option to avoid seeing the dialogs in future.\n\nFireFox users should be aware that GreaseMonkey can break TiddlyWiki. There's also a rather unpredictable FireFoxKeyboardIssue.
Under FireFox, TiddlyWiki can get into a state where it ignores the arrow keys on the keyboard but accepts ordinary alphanumeric input. The triggers for this behaviour are unclear, but it doesn't just affect TiddlyWiki. The solution appears to be to locate the file {{{compreg.dat}}} in your FireFox profile folder and rename it to {{{compreg.dat.old}}}.
Released in September 2004, the [[first version|firstversion.html]] was pretty basic, weighing in at 52KB.
* PoulStaugaard and IvanMetalnikov's at http://poul.staugaard.dk/IeWiki.htm\n* HenrikAastedSorensen's at http://aasted.org/wiki
Here's one way to get a Flickr badge in TiddlyWiki:\n\n<html>\n<a href="http://www.flickr.com" style="text-align:center;">www.<strong style="color:#3993ff">flick<span style="color:#ff1c92">r</span></strong>.com</a><br>\n<iframe style="background-color:#ffffff; border-color:#ffffff; border:none;" width="113" height="151" frameborder="0" scrolling="no" src="http://www.flickr.com/apps/badge/badge_iframe.gne?zg_bg_color=ffffff&zg_person_id=35468148136%40N01" title="Flickr Badge"></iframe>\n</html>\n\nHere's the HTML code to insert in a tiddler:\n{{{\n<html>\n<a href="http://www.flickr.com" style="text-align:center;">www.<strong style="color:#3993ff">flick<span style="color:#ff1c92">r</span></strong>.com</a><br>\n<iframe style="background-color:#ffffff; border-color:#ffffff; border:none;" width="113" height="151" frameborder="0" scrolling="no" src="http://www.flickr.com/apps/badge/badge_iframe.gne?zg_bg_color=ffffff&zg_person_id=35468148136%40N01" title="Flickr Badge"></iframe>\n</html>\n}}}\n\nYou'll need to know your Flickr person ID, which should replace the value "35468148136%40N01" in the HTML. There's a useful [[Flickr idGettr|http://eightface.com/code/idgettr/]] to help with this.
TiddlyWiki en français:\n* JacquesTurbé, [[site|http://avm.free.fr/TiddlyWiki-fr.html]], [[plugin|http://avm.free.fr/TiddlyWiki-fr.html#AdaptationFrançaise2]]
NathanBower's GTDTiddlyWiki is an adaptation of an earlier revision of TiddlyWiki. It's geared towards DavidAllen's GettingThingsDone methodology for personal productivity. It's available [[here|http://shared.snapgrid.com/gtd_tiddlywiki.html]] and Nathan is also hosting a forum for discussions about it [[on his site|http://shared.snapgrid.com/gtd-forum/]].\n\nIf you want to have the GTD look-and-feel but still be able to use the latest TiddlyWiki features, check out the GTD Style at [[TiddlerWiki|http://checketts.objectis.net/wiki/]]
A new feature for the ThirdVersion of TiddlyWiki is the ability to generate an RssFeed of its content. You can flick it on with a new addition to the InterfaceOptions. If enabled, it automatically saves an RSS 2.0 format file with the last few changed tiddlers in it. It's given the same filename as the TiddlyWiki file but with the ".xml" extension. Like all TiddlyWiki features, it's experimental, and will probably be a bit temperamental in your feedreader until the bugs are ironed out.\n\nNote that you must set the tiddler SiteUrl to be the URL where your TiddlyWiki will be published. (Don't put leading spaces or line breaks before or after the URL).
TiddlyWiki in Deutsch:\n* MarkusHeurung, [[site|http://tiddlywiki.byzero.de/index.html]], [[plugin|http://tiddlywiki.byzero.de/index.html#%5b%5bDeutsche Übersetzung%5d%5d]]\n* ChristianHauck, [[site|http://www.tiddlywiki.de/]], [[plugin|http://www.tiddlywiki.de/index.htm#systemConfigDeutsch]]\nThere's also SwenSchneider's [[TiddlyWikiHandbuch|http://www.schneiderwelt.de/twhandbuch/TiddlyWikiHandbuch.html]]\n
If you're still trying to get your head around what TiddlyWiki is all about, there is this [[tutorial|http://www.blogjones.com/TiddlyWikiTutorial.html]] and an overview from [[Euicho|http://euicho.com/index.php?p=123]]. DenisMéline and JimBarr have started collecting some useful tips at [[zRenard|http://www.zrenard.com/tiddlywiki/]] and [[TiddlyWikiTips|http://tiddlywikitips.com/]] respectively.\n\n
<<gradient horiz #bbbbbb #eeeeee #ffffff>>The new GradientMacro allows simple horizontal and vertical coloured gradients. They are constructed from coloured HTML elements, and don't require any images to work.>>\nThe GradientMacro is an ExtendedMacro that processes the text after it up until the next '>>' sequence. It looks like this:\n{{{\n<<gradient vert #ffffff #ffdddd #ff8888>>gradient fill>>\n}}}\nThe first parameter can be ''vert'' or ''horiz'' to indicate the direction of the gradient. The following parameters are two or more colours (CSS RGB(r,g,b) format is also acceptable). The GradientMacro constructs a smooth linear gradient between each of the colours in turn.\n\n| <<gradient vert #ffffff #ffdddd #ff8888>>No images were harmed in the making of this gradient fill>> | <<gradient vert #ffffff #ddffdd #88ff88>>No images were harmed in the making of this gradient fill>> | <<gradient vert #ffffff #ddddff #8888ff>>No images were harmed in the making of this gradient fill>> |\n\nInline CSS definitions can be added to gradient filles like this:\n\n<<gradient vert #000000 #660000 #aa2222>>color:#ffffff;font-size:12pt;Darkness>>\n{{{\n<<gradient vert #000000 #660000 #aa2222>>color:#ffffff;font-size:12pt;Darkness>>\n}}}\n
Several popular GreaseMonkey scripts can cause some or all features of TiddlyWiki to stop working - the default Linkify script seems to be particularly troublesome. There doesn't seem to be a //solid// way to disable GreaseMonkey from within TiddlyWiki (which is technically entirely understandable but does lead to a fairly grim user experience).
I don't know of a full Hebrew translation of TiddlyWiki, but Lin Magazine has published [[TiddlyWiki: מסמך וויקי אישי|http://linmagazine.co.il/misc/files/linmagazine-tidlly-intro.html]], a guide to getting up and running with TiddlyWiki.
Welcome to TiddlyWiki, a free MicroContent WikiWikiWeb created by JeremyRuston and a busy [[Community]] of independent developers. It's written in HTML, CSS and JavaScript to run on any modern browser without needing any ServerSide logic. It allows anyone to create personal SelfContained hypertext documents that can be posted to a WebServer, sent by email or kept on a USB thumb drive to make a WikiOnAStick. This is revision <<version>> of TiddlyWiki, and is published under an OpenSourceLicense.
/***\n|Name|HelloWorldMacro|\n|Created by|SimonBaird|\n|Location|http://simonbaird.com/mptw/#HelloWorldMacro|\n|Version|1.1|\n|Requires|~TW2.x|\n!Description\nIt's a Hello World TiddlyWiki macros.\n\n!History\n* 11-Jan-06, version 1.1, updated for ~TW2.0\n\n!Examples\n|!Source|!Output|h\n|{{{<<helloWorld dude>>}}}|<<helloWorld dude>>|\n|{{{<<helloWorld 'to everyone'>>}}}|<<helloWorld 'to everyone'>>|\n(You can use (single or double) quotes or double square brackets for params with spaces)\n\n!Notes\nThis is intended to help you get started with customising your TW. To make the macro work you have to give this tiddler a tag of systemConfig then save and reload. To learn more about customising Tiddlywiki? Look at other people's plugins or... click View, Source in your browser and start reading. :)\n\n!Code\n***/\n//{{{\nconfig.macros.helloWorld = {};\nconfig.macros.helloWorld.handler = function (place,macroName,params,wikifier,paramString,tiddler) {\n var who = params.length > 0 ? params[0] : "world";\n wikify("Hello //" + who + "// from the '" + macroName + "' macro in tiddler [[" + tiddler.title + "]].", place);\n}\n\n//}}}\n
This is an advanced option that lets you choose whether editting features are shown when a TiddlyWiki file is viewed over {{{http:}}} (as opposed to {{{file:}}}).\n\nTo publish a TiddlyWiki with the editting features hidden you'll need to create a tiddler tagged with 'systemConfig' and include in it the line:\n\n{{{\nconfig.options.chkHttpReadOnly = true;\n}}}\n\nEnd users can then override the setting using the AdvancedOptions panel.
You can divide a tiddler into\n----\nsections by typing four dashes on a line by themselves
The core TiddlyWiki code is regularly updated with bug fixes and new features. If you're using an earlier revision of TiddlyWiki, here's the simple way to upgrade to the latest version:\n* Open your TiddlyWiki file in FireFox (say it's called "mystuff.html")\n* SaveChanges (with SaveBackups switched on) to make sure that you've got a backup of it\n* Without closing that page, right-click on [[this link|http://www.tiddlywiki.com/empty.html]], select 'Save target' or 'Save link' and save it as "mystuff.html", replacing your existing file\n* Now go back to the previously opened copy of "mystuff.html" in your browser and SaveChanges again. It will inherit the newly saved code\n* Refresh the page in the browser to verify that the upgrade has worked\nThe most likely cause of the upgrade process not working properly is that one of the [[Plugins]] you're using is not compatible with a change in the new release. If so, you can use the [[ImportTiddlersPlugin|http://www.tiddlytools.com/#ImportTiddlersPlugin]] from TiddlyTools to selectively import your content and [[Plugins]] into a new empty TiddlyWiki.
Entities in HTML documents allow characters to be entered that can't easily be typed on an ordinary keyboard. They take the form of an ampersand (&), an identifying string, and a terminating semi-colon (;). There's a complete reference [[here|http://www.htmlhelp.com/reference/html40/entities/]]; some of the more common and useful ones are shown below. Also see [[Paul's Notepad|http://thepettersons.org/PaulsNotepad.html#GreekHtmlEntities%20HtmlEntitiesList%20LatinHtmlEntities%20MathHtmlEntities]] for a more complete list.\n\n|>|>|>|>|>|>| !HTML Entities |\n| &amp;nbsp; | &nbsp; | no-break space | &nbsp;&nbsp; | &amp;apos; | &apos; | single quote, apostrophe |\n| &amp;ndash; | &ndash; | en dash |~| &amp;quot; | &quot; | quotation mark |\n| &amp;mdash; | &mdash; | em dash |~| &amp;prime; | &prime; | prime; minutes; feet |\n| &amp;hellip; | &hellip; | horizontal ellipsis |~| &amp;Prime; | &Prime; | double prime; seconds; inches |\n| &amp;copy; | &copy; | Copyright symbol |~| &amp;lsquo; | &lsquo; | left single quote |\n| &amp;reg; | &reg; | Registered symbol |~| &amp;rsquo; | &rsquo; | right single quote |\n| &amp;trade; | &trade; | Trademark symbol |~| &amp;ldquo; | &ldquo; | left double quote |\n| &amp;dagger; | &dagger; | dagger |~| &amp;rdquo; | &rdquo; | right double quote |\n| &amp;Dagger; | &Dagger; | double dagger |~| &amp;laquo; | &laquo; | left angle quote |\n| &amp;para; | &para; | paragraph sign |~| &amp;raquo; | &raquo; | right angle quote |\n| &amp;sect; | &sect; | section sign |~| &amp;times; | &times; | multiplication symbol |\n| &amp;uarr; | &uarr; | up arrow |~| &amp;darr; | &darr; | down arrow |\n| &amp;larr; | &larr; | left arrow |~| &amp;rarr; | &rarr; | right arrow |\n| &amp;lArr; | &lArr; | double left arrow |~| &amp;rArr; | &rArr; | double right arrow |\n| &amp;harr; | &harr; | left right arrow |~| &amp;hArr; | &hArr; | double left right arrow |\n\nThe table below shows how accented characters can be built up by subsituting a base character into the various accent entities in place of the underscore ('_'):\n\n|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>|>| !Accented Characters |\n| grave accent | &amp;_grave; | &Agrave; | &agrave; | &Egrave; | &egrave; | &Igrave; | &igrave; | &Ograve; | &ograve; | &Ugrave; | &ugrave; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; |\n| acute accent | &amp;_acute; | &Aacute; | &aacute; | &Eacute; | &eacute; | &Iacute; | &iacute; | &Oacute; | &oacute; | &Uacute; | &uacute; | &nbsp; | &nbsp; | &Yacute; | &yacute; | &nbsp; | &nbsp; |\n| circumflex accent | &amp;_circ; | &Acirc; | &acirc; | &Ecirc; | &ecirc; | &Icirc; | &icirc; | &Ocirc; | &ocirc; | &Ucirc; | &ucirc; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; |\n| umlaut mark | &amp;_uml; | &Auml; | &auml; | &Euml; | &euml; | &Iuml; | &iuml; | &Ouml; | &ouml; | &Uuml; | &uuml; | &nbsp; | &nbsp; | &Yuml; | &yuml; | &nbsp; | &nbsp; |\n| tilde | &amp;_tilde; | &Atilde; | &atilde; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &Otilde; | &otilde; | &nbsp; | &nbsp; | &Ntilde; | &ntilde; | &nbsp; | &nbsp; | &nbsp; | &nbsp; |\n| ring | &amp;_ring; | &Aring; | &aring; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; |\n| slash | &amp;_slash; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &Oslash; | &oslash; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; |\n| cedilla | &amp;_cedil; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &nbsp; | &Ccedil; | &ccedil; |
TiddlyWiki magyarul:\n* JároliJózsef, [[site|http://innen.hu/MagyarTiddlyWiki]], [[plugin|http://innen.hu/MagyarTiddlyWiki#MagyarFordítás]]
Inpatient Nursing Quality Indicators Program
When you type more than three characters in the search box at the upper right, any matching tiddlers are automatically displayed with the text highlighted. There's a couple of minor issues: the highlights don't get removed when you clear the search, and occasionally, on some browsers, keystrokes get missed if you type quickly so you may need to click the 'search' button to manually trigger the search.
TiddlyWiki lets you write ordinary HTML by enclosing it in {{{<html>}}} and {{{</html>}}}:\n\n<html>\n<a href="javascript:;" onclick="onClickTiddlerLink(event);" tiddlyLink="TiddlyWiki" style="background-color: yellow;">Link to wikiwords from HTML</a>\n</html>\n\nThe source for the above is:\n\n{{{\n<html>\n<div style="background-color: yellow;">\n<a href="javascript:;" onclick="onClickTiddlerLink(event);" tiddlyLink="Macros">Link to wikiwords from HTML</a>\n</div>\n</html>\n}}}\n\nHTML can enable some exotic new features (like [[embedding GMail and Outlook|http://groups.google.com/group/TiddlyWiki/browse_thread/thread/d363303aff5868d0/056269d8409d121f?lnk=st&q=embedding+gmail&rnum=1#056269d8409d121f]] in a TiddlyWiki). But, care needs to be taken with including things like JavaScript code. For example, this Flickr badge doesn't work in any of the browsers I've tried:\n\n<html>\n<!-- Start of Flickr Badge -->\n<style type="text/css">\n#flickr_badge_source_txt {padding:0; font: 11px Arial, Helvetica, Sans serif; color:#666666;}\n#flickr_badge_icon {display:block !important; margin:0 !important; border: 1px solid rgb(0, 0, 0) !important;}\n#flickr_icon_td {padding:0 5px 0 0 !important;}\n.flickr_badge_image {text-align:center !important;}\n.flickr_badge_image img {border: 1px solid black !important;}\n#flickr_www {display:block; padding:0 10px 0 10px !important; font: 11px Arial, Helvetica, Sans serif !important; color:#3993ff !important;}\n#flickr_badge_uber_wrapper a:hover,\n#flickr_badge_uber_wrapper a:link,\n#flickr_badge_uber_wrapper a:active,\n#flickr_badge_uber_wrapper a:visited {text-decoration:none !important; background:inherit !important;color:#3993ff;}\n#flickr_badge_wrapper {}\n#flickr_badge_source {padding:0 !important; font: 11px Arial, Helvetica, Sans serif !important; color:#666666 !important;}\n</style>\n<table id="flickr_badge_uber_wrapper" cellpadding="0" cellspacing="10" border="0"><tr><td><a href="http://www.flickr.com" id="flickr_www">www.<strong style="color:#3993ff">flick<span style="color:#ff1c92">r</span></strong>.com</a><table cellpadding="0" cellspacing="10" border="0" id="flickr_badge_wrapper">\n<script type="text/javascript" src="http://www.flickr.com/badge_code_v2.gne?count=5&display=latest&size=t&layout=v&source=user&user=35468148136%40N01"></script>\n</table>\n</td></tr></table>\n<!-- End of Flickr Badge -->\n</html>
[[Plugins]] are just tiddlers containing JavaScript code that is tagged with <<tag systemConfig>> (see [[TiddlyWiki/Dev]] for information on writing your own plugins). TiddlyWiki executes any [[Plugins]] as it loads; they can add [[Macros]] or otherwise extend and enhance the base code.\n\nThe recommended way to install a plugin into your own copy of TiddlyWiki is to take it direct from the plugin author's site (see [[Plugins]] for a list of some of the main ones):\n# If you haven't already done so, follow the instructions in DownloadSoftware to make your own local copy of TiddlyWiki\n# Let's assume that you wish to download EricShulman's ImportTiddlersPlugin\n# Open a new browser window and navigate to http://www.tiddlytools.com/#ImportTiddlersPlugin\n# Double click the tiddler, or click the {{{source}}} button (on other sites it will sometimes be a {{{view}}} or {{{edit}}} button)\n# The entire text of the tiddler should be selected; if not select it manually with Control-A or Command-A\n# Copy the entire text of the tiddler to the clipboard\n# Open your TiddlyWiki file in a new browser window\n# Click {{{new tiddler}}} to create a new blank tiddler\n## Paste the contents of the clipboard into it's body\n## Set the title to {{{ImportTiddlersPlugin}}}\n## Add the tag {{{systemConfig}}}\n# Click {{{done}}} on the tiddler\n# SaveChanges\n# Reload your TiddlyWiki in the browser\nThe plugin should now be available for use.
InterfaceOptions are displayed when you click the 'options' button on the right. They are saved in a cookie on your browser, making them sticky between visits. RegExpSearch allows more complex search expressions; CaseSensitiveSearch does as its name implies. The user name for edits should be set //before// starting to edit things (ouch. another bug). AutoSave and SaveBackups give the option of automatically saving changes and whether to generate backup files. You can also choose to GenerateAnRssFeed.
InternetExplorer on Windows allows you to SaveChanges in TiddlyWiki. It will give you an ActiveX warning, and ask for your permission to proceed each time. It should work from IE version 4, but I have only extensively tested against version 6. I have found some annoying ServicePack2Problems, but there's always FireFox...\n\nKnown problems with TiddlyWiki under InternetExplorer:\n* [[Gradient]] fills sometimes appear in the wrong place until you move the mouse over the tiddler\n* Horizontal gradients don't work correctly\n* Links to tiddlers with multiple consecutive spaces in their titles is broken\n* Runs of spaces within tiddlers get conflated into a single space when you edit a tiddler. This is particularly annoying when using MonospacedText blocks
TiddlyWiki in Italiano\n* MathewWarburton, [[site|http://spazioinwind.libero.it/mat01/TiddlyWikiITA.html]], [[plugin|http://spazioinwind.libero.it/mat01/TiddlyWikiTutorialITA.htm#Italiano]], [[tutorial|http://spazioinwind.libero.it/mat01/TiddlyWikiTutorialITA.htm]]\n(Mathew's updated translation includes the wonderful "Frammenti" for "Tiddlers" and "Frammento" for "Tiddler").
Japanese translation of TiddlyWiki:\n* [[site|http://flow.dip.jp/mt/archives/u/twmemo.html]], [[plugin|http://flow.dip.jp/mt/archives/u/twmemo.html#%5B%5BJapanese%20translation%5D%5D]]
I'm Jeremy Ruston, a technologist based in London, UK. I'm available for limited consultancy work through my company [[Osmosoft|http://www.osmosoft.com]] but, thanks to the support of RicohInnovations, most of my time is now taken up with developing and promoting TiddlyWiki.\n\nI can be reached at {{{jeremy (at) osmosoft (dot) com}}}, and I regularly read and reply to messages on the [[TiddlyWiki Google Groups|Community]]. You can also find me on [[Flickr|http://www.flickr.com/photos/jermy/]] and [[Technorati|http://technorati.com/claim/bwntx5ez7q]].
Offers a popup menu to jump directly to any of the currently open tiddlers. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar jump>>\n}}}
Access keys are shortcuts to common functions accessed by typing a letter with either the 'alt' (PC) or 'control' (Mac) key:\n|!PC|!Mac|!Function|\n|Alt-F|Ctrl-F|Search|\n|Alt-J|Ctrl-J|NewJournal|\n|Alt-N|Ctrl-N|NewTiddler|\n|Alt-S|Ctrl-S|SaveChanges|\nThese access keys are provided by the associated internal [[Macros]] for the functions above. The macro needs to be used in an open tiddler (or the MainMenu or SideBar) in order for the access keys to work.\n\nWhile editing a tiddler:\n* ~Control-Enter or ~Control-Return accepts your changes and switches out of editing mode (use ~Shift-Control-Enter or ~Shift-Control-Return to stop the date and time being updated for MinorChanges)\n* Escape abandons your changes and reverts the tiddler to its previous state\n\nIn the search box:\n* Escape clears the search term
For the latest news about TiddlyWiki, see:\n* [[Osmosoft|http://www.osmosoft.com]], my personal ==blog==TiddlyWiki\n* [[TiddlyForge|http://www.tiddlyforge.net]], an independent news site from DevonJones\n* [[TiddlyWiki discussion forum|http://groups.google.com/group/TiddlyWiki]] and [[developer discussion forum|http://groups.google.com/group/TiddlyWikiDev]]\n@@''Caution''@@: The latest release of Firefox 1.5.0.1 has introduced [[a bug|https://bugzilla.mozilla.org/show_bug.cgi?id=325721]] that causes TiddlyWiki to crash when certain [[Plugins]] are used. The bug has already been fixed in Firefox internal builds, but it's not clear when it will be generally released. In the meantime, it is strongly advised that you verify that any [[Plugins]] you want to use are compatible with Firefox 1.5.0.1. By now, the vast majority have been fixed.\n
The format for PrettyLinks allows for links that open local or network folders. Depending on your browser and operating system, the folders are opened in Windows Explorer, the OS X Finder, or the browser itself.\n\nEdit this tiddler to see [[this link to a Windows network share|file://///server/share/folder/path/name]], [[this link to a Windows drive-mapped folder|file:///c:/folder/path/name]] and [[this link to a Unix-style folder|file:///folder/path/name]].
[[Macros]] let you write tiddlers containing more exotic objects than just text. Here are some of the built-in macros (also see the GradientMacro and [[Sparklines]]):\n\nToday's date:\n{{{\n<<today>>\n}}}\nwill result in: <<today>>\n\nTag popup:\n{{{\n<<tag features>>\n}}}\nwill result in <<tag features>>\n\nNew journal entry:\n{{{\n<<newJournal "DD MMM YYYY, hh:mm">>\n}}}\nwill result in the button <<newJournal "DD MMM YYYY, hh:mm">>\nThe first parameter is DateFormatString\n\nTiddler inclusion:\n{{{\n<<tiddler MicroContent>>\n}}}\nwill insert the text of the tiddler MicroContent. //Note that there is no protection at the moment against inadvertantly setting up endless loops//\n<<tiddler MicroContent>>\n\nSlider:\n{{{\n<<slider chkTestSlider OptionsPanel options "Change TiddlyWiki advanced options">>\n}}}\nResults in this button <<slider chkTestSlider OptionsPanel options "Change TiddlyWiki advanced options">>\nThe parameters are:\n* cookie name to be used to save the state of the slider\n* name of the tiddler to include in the slider\n* title text of the slider\n* tooltip text of the slider\n
Out of the box, TiddlyWiki offers:\n* Browsable with the vast majority of modern desktop browsers on Windows, Macintosh and Linux and including the Nokia770\n* Ability to SaveChanges on FireFox under Windows or OS X, InternetExplorer under Windows and [[Safari]] and [[Camino]] under OS X\n* Rich formatting including MonospacedText, ExtendedFormatting, NonWikiWordLinks, WikiWordEscape, PrettyLinks, SubHeadings, BulletPoints, NumberedBulletPoints, [[Tables]], BlockQuotes, HorizontalRules\n* Various InterfaceOptions, including the ability to GenerateAnRssFeed, SaveBackups and AutoSave\n* KeyboardShortcuts so you can finish editing a tiddler with Control-Enter or abandon it with Escape\n* InlineHTML\n* [img[brixhamharbour.jpg][EmbeddedImages]]...EmbeddedImages:\n* [[Macros]] providing rich interactive features, including [[Sparklines]] and [[Gradients||GradientMacro]]\n* a flexible OpenSourceLicense\n* a liquid CSS layout that can be customised with a CustomStyleSheet\nThe [[Community]] around TiddlyWiki has extended this basic functionality with a wide range of [[Plugins]] and TiddlyWikiAdaptations.\n
About TiddlyWiki\n\nRenaissanceGameRules\n[[d20SRD|http://www.d20srd.org]]
From "Unearthed Arcana":\n\n''Maritime Backgrounds''\n\nCharacters with maritime backgrounds indulge in the same passions as everyone else (war, trade, and larceny) but they do it with a ship's deck beneath their feet (unless they've been shipwrecked, which is one possible activity in this background).\n\nA character's time spent on the high seas provides a bonus on recognition checks; each time the maritime background is selected for this character, the bonus increases by 1.\n\n''Example Maritime Ranks''\nEvery navy has its own system of ranks, and few ships are at exactly their full complement of crew. The following system of ranks is a good starting point for most campaigns.\n\n''Maritime Ranks (Lowest to Highest)''\nOrdinary hand, able hand, leading hand, petty officer, chief petty officer, sublieutenant, lieutenant, lieutenant commander, commander, captain, commodore, admiral, grand admiral. \n\n<html><table id="maritimeBackgroundActivities" cellspacing="0">\n <caption>Maritime Background Activities</caption>\n <thead>\n\n <tr>\n <th>d%</th>\n <th align="left">Activity</th>\n <th align="left">Class</th>\n <th align="left">Feats</th>\n <th align="left">Skills</th>\n\n <th align="left"> Gear</th>\n <th align="left">Contacts</th>\n <th>Rep</th>\n <th align="left">Recognition</th>\n </tr>\n </thead>\n\n <tfoot>\n <tr>\n <td colspan="9">Prof = Profession; Sp Focus = Spell Focus; Know = Knowledge.</td>\n </tr>\n </tfoot>\n <tbody>\n <tr class="odd">\n <td align="center">01-12</td>\n\n <td>Pirate</td>\n <td>Rogue</td>\n <td>Dodge, Mobility</td>\n <td>Balance, Jump, Tumble,<br />Bluff, Swim</td>\n <td>Weapon</td>\n <td>Information</td>\n\n <td align="center">+&frac12;</td>\n <td>Rank, DC 22</td>\n </tr>\n <tr class="even">\n <td align="center">13-24</td>\n <td>Military navy</td>\n <td>Fighter</td>\n\n <td>Leadership,<br />Weapon Focus</td>\n <td>Prof (sailor), Swim, Use Rope</td>\n <td>Weapon</td>\n <td>Influence</td>\n <td align="center">+&frac12;</td>\n <td>Rank, DC 24</td>\n\n </tr>\n <tr class="odd">\n <td align="center">25-34</td>\n <td>Sea trader</td>\n <td>Rogue or bard</td>\n <td>Negotiator,<br />Deft Hands</td>\n\n <td>Appraise, Sense Motive,<br />Diplomacy, Swim, Prof (sailor)</td>\n <td>Wondrous item that<br />aids interaction</td>\n <td>Skill</td>\n <td align="center">+0</td>\n <td>Rank, DC 26</td>\n\n </tr>\n <tr class="even">\n <td align="center">35-44</td>\n <td>Ship's marine</td>\n <td>Fighter</td>\n <td>Power Attack,<br />Improved Sunder</td>\n\n <td>Swim, Climb, Jump</td>\n <td>Light armor</td>\n <td>Skill</td>\n <td align="center">+0</td>\n <td>Rank, DC 26</td>\n </tr>\n\n <tr class="odd">\n <td align="center">45-52</td>\n <td>Stowaway</td>\n <td>Rogue</td>\n <td>Stealthy,<br />Deceitful</td>\n <td>Swim, Hide, Move Silently,<br />Disguise, Bluff</td>\n\n <td>Item that<br />aids stealth</td>\n <td>Influence</td>\n <td align="center">+0</td>\n <td>—</td>\n </tr>\n <tr class="even">\n\n <td align="center">53-62</td>\n <td>Shipwrecked</td>\n <td>Barbarian</td>\n <td>Track,<br />Self-Sufficient</td>\n <td>Swim, Survival, Craft (any),<br />Spot, Listen</td>\n\n <td>Simple weapon or<br />hand-crafted item</td>\n <td>Skill</td>\n <td align="center">+0</td>\n <td>—</td>\n </tr>\n <tr class="odd">\n\n <td align="center">63-72</td>\n <td>Deckhand</td>\n <td>Rogue or fighter</td>\n <td>Dodge,<br />Weapon Focus</td>\n <td>Swim, Use Rope, Prof (sailor),<br />Climb, Jump</td>\n\n <td>Weapon</td>\n <td>Information</td>\n <td align="center">+0</td>\n <td>Rank, DC 26</td>\n </tr>\n <tr class="even">\n <td align="center">73-82</td>\n\n <td>Navigator</td>\n <td>Bard or wizard</td>\n <td>Scribe Scroll,<br />Sp Focus (Trans)</td>\n <td>Prof (sailor), Decipher Script,<br />Know (geography),<br />Spellcraft, Swim</td>\n <td>Scrolls</td>\n\n <td>Skill</td>\n <td align="center">+0</td>\n <td>Rank, DC 24</td>\n </tr>\n <tr class="odd">\n <td align="center">83-90</td>\n <td>Wind-bringer</td>\n\n <td>Druid or sorcerer</td>\n <td>Sp Focus (Trans),<br />Sp Focus (Conj)</td>\n <td>Spellcraft, Concentration,<br />Know (geography),<br />Swim, Prof (sailor)</td>\n <td>Item that affects<br />weather or wind</td>\n <td>Information</td>\n\n <td align="center">+0</td>\n <td>Rank, DC 24</td>\n </tr>\n <tr class="even">\n <td align="center">91-100</td>\n <td>Chaplain</td>\n <td>Cleric</td>\n\n <td>Any metamagic</td>\n <td>Heal, Swim, Prof (sailor)</td>\n <td>Item that<br />heals or cures</td>\n <td>Information</td>\n <td align="center">+0</td>\n <td>Rank, DC 24</td>\n\n </tr>\n </tbody>\n</table></html>
MicroContent being a fashionable word for self-contained fragments of content that are typically smaller than entire pages. Often MicroContent is presented via some kind of aggregation that reduces the perceptual shock and resource cost of context switching (eg Blogs aggregating several entries onto a page or Flickr presenting photos in an album). This TiddlyWiki aggregates MicroContent items that I call 'tiddlers' into pages that are loaded in one gulp and progressively displayed as the user clicks hypertext links to read them.
Sometimes it's useful to stop a minor change to a tiddler from causing it to rise to the top of the timeline. This can be done by pressing the Shift key while clicking the 'done' toolbar button, or with the ~Shift-Control-Enter key. This behaviour can be switched to become the default with one of the AdvancedOptions.
The 'Missing' option on the MoreTab shows you the names of tiddlers that you've referred to but not gone ahead to define. It can be useful during writing sessions to keep track of things you need to come back and fill out.\n\nThe MissingTab was requested by several users of TiddlyWiki, and was a motivation for rewriting the StorageModel.
{{{Monospaced text}}} is supported - edit this tiddler to see the syntax.\n\nYou can also have monospaced blocks (useful for source code):\n\n{{{\nvar posTop = findPosY(e);\nvar posBot = posTop + e.offsetHeight;\nvar winTop = findScrollY();\nvar winHeight = findWindowHeight();\nvar winBot = winTop + winHeight;\nif(posTop < winTop)\nreturn(posTop);\nelse if(posBot > winBot)\n{\nif(e.offsetHeight < winHeight)\nreturn(posTop - (winHeight - e.offsetHeight));\nelse\nreturn(posTop);\n}\nelse\nreturn(winTop);\n}}}\n
The functions of 'Timeline' and 'All' tabs have been around since the FirstVersion of TiddlyWiki. The purpose of the 'More' tab is to bring together some other, more specialised lists of tiddlers that can be useful during writing sessions. Currently, it offers lists of OrphanTiddlers and MissingTiddlers.
"Seafarer's Handbook" p24
"Seas of Blood" (p17-19):\n*Amazing Agility - take 20 on Balance checks\n*Bargain - gain +4 bonus to Profession (merchant) checks\n*Duck & Weave - 3/4 cover vs. ranged attacks on board a ship\n*Eagle Eyes - +50% to visibility ranges (NauticalVisibility)\n*Underwater Combat - reduce penalties to hit and damge from fighting underwater\n**Improved Underwater Combat - no penalties for using piercing weapons underwater\n*Inspire Loyalty - (Leadership) your crew is less likely to mutiny, always pass Morale checks during Boarding\n*Master Helmsman - +10% base and daily movement rates\n*Rapid Loader - reduce reload time for shipboard siege weapons\n*Sea Legs - on ships, gain +2 bonus to Climb, Concentration, Jump and Use Rope checks\n*Steady Captain - (Leadership) your crew gains +2 bonus to Seamanship checks\n*Superior Helmsman - your ship gains +1 bonus to Maneuverability\n*Strong Swimmer - swimming half your normal is a move-equivalent action, full speed is a full-round action\n\n"Seafarer's Handbook" (p18-24)\n*Amphibious Endurance - water-breathers can survive for longer out of water\n*Aquatic Armor Proficiency\n*Barroom Brawler - gain +4 subdual hit points, deal 1d4 with unarmed attacks\n*~Cast-Iron Stomach - can survive longer than normal on seawater and spoiled food\n*Child of the Sea - hold breath longer than normal\n*Create Manikin (Item Creation) - create a voodoo doll\n*Endurance Swimmer - you are adept at swimming while carrying a heavier-than-normal load\n*Fool's Luck - turn failures into successes\n*Great Lungs - hold breath longer than average\n*Improved Positional Advantage (see UnderwaterCombat) - gain advantage over more than one opponent\n*Lookout - use height to reduce penalties to Spot checks \n*Naval Heritage - bonuses to Charisma-based checks and skill checks related to naval operations\n*Notorious - bloodthirsty reputation provides +4 bonus on Intimdate checks\n*Parry (also see SwashbucklingArticles) - roll opposed attack rolls to block an incoming attack\n*Parrying Weapon - off-hand weapon becomes a shield\n*Polar Bear Skin - you suffer reduced damage from hypothermia\n*Port Savvy - enjoy +4 bonus to Gather Information checks in a seaside port city\n*Pressure Survival - more tolerant to pressure from deep water (+4 bonus to Fort saves) - see UnderwaterCombat\n*Riposte (Parry) - successful parry grants you a free attack\n*Rope Climber - +2 circumstance bonus to Climb and Balance checks, and less vulnerable when fighting on a rope\n*Sea Brother - +4 bonus to deal with a particular aquatic race\n*Sea Dog - +2 to Profession (sailor) and Use Rope checks\n*Scurvy Dog - more resistant to disease (+4 bonus to saves)\n*Shanty Man - +2 to Perform checks for seafaring audiences, and other bonuses\n*Shorewalker - aquatic creature trained to fight on the surface world\n*Storm Sense - predict storm activity within the next 3 hours\n*~Swing-By Attack (Rope Climber) - like Spring Attack, but with ropes \n*Tail Slam - tailed aquatic creature can slam opponents with its tail\n*Tail Walking - tailed aquatic creature gains +10 bonus to speed on land\n*~Two-Weapon Defense - rediced to hit penalty for fighting defensively\n*Waterfront Native - more adept at operating in and under water\n*Weapons of Opportunity - can use mundane objects as weapons in combat
*DrownedDead - CR 1
*WeatherRules\n*ShipRules\n*NauticalVisibility\n*UnderwaterCombat\n**WaterDangers\n*FallingIntoWater\n*StarvationThirst\n*NauticalFoes\n*NauticalFeats\n*NauticalEquipment\n*Swashbuckling Maneuvers\n**Swashbuckling-SeafarersHandbook\n**SwashbucklingArticles\n*SeasOfBloodNotes
Note: ship sizes use "Seas of Blood" scale -- check ShipSizeEquivalencies\n<html><table border="1" cellspacing="0" cellpadding="2">\n <caption>\n <strong> Visibility At Sea\n </strong>\n </caption>\n <tr>\n <th scope="col">Visibility</th>\n <th scope="col">Tiny</th>\n <th scope="col">Small</th>\n <th scope="col">Medium</th>\n <th scope="col">Large</th>\n <th scope="col">Huge</th>\n <th scope="col">Gargantuan</th>\n <th scope="col">Colossal</th>\n <th scope="col">Land Mass </th>\n </tr>\n <tr>\n <td>Clear</td>\n <td>2,000</td>\n <td>4,000</td>\n <td>6,000</td>\n <td>7,000</td>\n <td>7,500</td>\n <td>8,000</td>\n <td>9,000</td>\n <td>10,000</td>\n </tr>\n <tr>\n <td>Light Fog/<br>\n Heavy Rain </td>\n <td>500</td>\n <td>1,000</td>\n <td>1,500</td>\n <td>2,000</td>\n <td>2,000</td>\n <td>2,000</td>\n <td>2,500</td>\n <td>2,500</td>\n </tr>\n <tr>\n <td>Dense Fog </td>\n <td>5</td>\n <td>5</td>\n <td>10</td>\n <td>10</td>\n <td>10</td>\n <td>20</td>\n <td>20</td>\n <td>20</td>\n </tr>\n <tr>\n <td>Dusk/Mist/<br>\n Light Rain </td>\n <td>1,000</td>\n <td>2,000</td>\n <td>3,000</td>\n <td>3,000</td>\n <td>4,000</td>\n <td>4,000</td>\n <td>4,000</td>\n <td>5,000</td>\n </tr>\n <tr>\n <td>Night, Full Moon </td>\n <td>200</td>\n <td>400</td>\n <td><p>600</p> </td>\n <td>700</td>\n <td>750</td>\n <td>800</td>\n <td>1,000</td>\n <td>2,000</td>\n </tr>\n <tr>\n <td>Night, no Moon </td>\n <td>100</td>\n <td>200</td>\n <td>300</td>\n <td>350</td>\n <td>350</td>\n <td>400</td>\n <td>500</td>\n <td>1,000</td>\n </tr>\n</table></html>\n\n''Encounter Distance''\nSpotting distance at sea is usually 1d10x1,000 ft. A small sail reduces the DC by 2, a mdium sail by 4, and a large sail by 8. Otherwise, Spotting is as explained in the DMG (-1 per 10 feet of distance).
Rules adopted from "Seas of Blood" p20-21.\n\nNavigation requires the skill Knowledge (geography) or Profession (navigator). \n\nDC 10 each day to avoid becoming lost.\n\n<html><table border="1" cellspacing="0" cellpadding="2">\n <tr>\n <th scope="col">Modifiers</th>\n <th scope="col"></th>\n </tr>\n <tr>\n <td> Ship in storm:<br> </td>\n <td><div align="center">-6</div></td>\n </tr>\n <tr>\n <td>Known voyage:</td>\n <td><div align="center">+4</div></td>\n </tr>\n <tr>\n <td>Unknown sea:</td>\n <td><div align="center">-6</div></td>\n </tr>\n <tr>\n <td>Teleported/displaced:</td>\n <td><div align="center">-10</div></td>\n </tr>\n <tr>\n <td>Poor quality maps:</td>\n <td><div align="center">-4</div></td>\n </tr>\n</table></html>\n\n''Lost''\nIf lost, roll each day to determine how the course deviates from the previous day's heading:\n<html><table border="1" cellspacing="0" cellpadding="2">\n <tr>\n <th scope="col">d20</th>\n <th scope="col">New Direction<br>\n of Travel </th>\n </tr>\n <tr>\n <td>1-8</td>\n <td>45 degrees to Port </td>\n </tr>\n <tr>\n <td>9-12</td>\n <td>Original Course (straight ahead) </td>\n </tr>\n <tr>\n <td>13-20</td>\n <td>45 degrees to Starboard </td>\n </tr>\n</table></html>\n\n''Resuming Course''\nA ship's navigator must make a Knowledge (geography) or Profession (navigator) check (DC 20) to find the way once more.
Within a CustomStyleSheet, you can include the text of another tiddler by including it in double square brackets. For example, if the tiddler MyFavouriteColour contains {{{#ff763e}}}, and the StyleSheet tiddler contained:\n\n{{{\n#mainMenu {background-color:[[MyFavouriteColour]];}\n#sidebarOptions {background-color: [[MyFavouriteColour]];}\n#sidebarTabs {background-color: [[MyFavouriteColour]];}\n}}}\n\nThen, the effect is that each CSS declaration will be set to {{{background-color: #ff763e;}}}. The benefit is that if your favourite colour should change, it's only got to be modified in one place.\n\nOf course, you can use this mechanism to redirect any part of a stylesheet, not just colours. And you can nest references for more complex effects.
To make a tiddler that doesn't have a WikiWord as its name, you can enclose the name in [[double square brackets]] - edit this tiddler to see an example. After saving the tiddler you can then click on the link to create the new tiddler. NonWikiWordLinks permits tiddlers to be created with names that are made from character sets that don't have upper and lower case.
It's easy to create NumberedBulletPoints.\n# Use a single '#' at the start of each line\n# and the tiddler will automatically\n# start numbering your list.\n## If you want a sub-list\n## within any bullets\n## add two '#'s at the start of the lines.\n# When you go back to a single '#'\n# the main numbered list will start up\n# where it left off.\n\nIt's just as simple to do normal BulletPoints.
WebNotes_3-20-06
TiddlyWiki is published under a BSD OpenSourceLicense that gives you the freedom to use it pretty much however you want, including for commercial purposes, as long as you keep my copyright notice. (You can see the full license text by doing a 'view source' in your browser). If you do use TiddlyWiki I'd appreciate a link back to http://www.tiddlywiki.com.\n\nThat license covers the TiddlyWiki //code//, any content you create when you are ReusingThisSite is as much yours as if you'd written it using MicrosoftWord.
TiddlyWiki includes code to allow you to SaveChanges under Opera. It requires some special settings to be made in Java's security policy file "{{{.java.policy}}}". This file will not usually exist, and will need to be created manually.\n\nUnder Windows, the security policy file be at "C:\sDocuments and Settings\syour-name\s.java.policy", and should look like this:\n{{{\ngrant codeBase "file:/c:/tiddlywiki-folder/tiddlywiki.html" {\n permission java.io.FilePermission "c:\s\stiddlywiki-folder\s\s*",\n"read,write";\n};\n}}}\n\n@@So far, I haven't been able to get a working security policy file on the Mac; any assistance gratefully received@@. The policy file will be at "/Users/your-name/.java.policy" (note that the period at the start of the filename makes it invisible to the Finder). It should look like this:\n{{{\ngrant codeBase "file://localhost/Users/jeremy/Sites/tiddlywiki.com/index.html" {\n permission java.io.FilePermission "/Users/jeremy/Sites/tiddlywiki.com/*","read,write";\n};\n}}}\n\nThanks to Andrew Gregory for the [[original code|http://my.opera.com/forums/showthread.php?threadid=91372]] to support Opera, and his subsequent patient support.\n\nThere are some minor issues with Opera:\n* The GradientMacro doesn't work at all
The 'Orphans' option on the MoreTab shows you the names of tiddlers that aren't linked to from any other tiddlers - in other words, tiddlers that there is no way for readers to find other than searching for them.
<table border=0 align=center>\n<tr valign="top">\n <td width=47 height=47><a href="http://www.greentides.com/devon/poetry.html"> <img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/poetry-sm.jpg" alt="Poetry"> \n </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/parodies/index.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/parodies-sm.jpg" alt="Parodies"></a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/graphics/index.html"> <img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/graphics-sm.jpg" alt="Graphics"> </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/lit.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/lit-sm.jpg" alt="Literature"> </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/media/index.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/media-sm.jpg" alt="Media"> </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/links.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/links-sm.jpg" alt="Links"> </a></td>\n <td width=47 height=47><a href="http://www.livejournal.com/users/devonapple"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/currents-sm.jpg" alt="Currents"> </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/resume/index.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/resume-sm.jpg" alt="Resume"> </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/media/quotes.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/quotes-sm.jpg" alt="Quotes"> </a></td>\n <td width=47 height=47><a href="index.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/games-sm.jpg" alt="Gaming"> </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/chaos.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/chaos-sm.jpg" alt="Chaos"> </a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/credits.html"><img width=45 height=45 border=0 src="http://www.greentides.com/devon/art/credits-sm.jpg" alt="Credits"></a></td>\n <td width=47 height=47><a href="http://www.greentides.com/devon/index.html"><img border=0 src="http://www.greentides.com/devon/art/muriel-sm.jpg" alt="Home"> </a></td>\n </tr>\n</table>\n\n<!--end top navigation table-->\n\n<div class='header' macro='gradient vert #093 #063'>\n<div class='headerShadow'>\n<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;\n<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>\n</div>\n<div class='headerForeground'>\n<span class='siteTitle' refresh='content' tiddler='SiteTitle'></span>&nbsp;\n<span class='siteSubtitle' refresh='content' tiddler='SiteSubtitle'></span>\n</div>\n</div>\n<div id='mainMenu' refresh='content' tiddler='MainMenu'></div>\n<div id='displayArea'>\n<div id='messageArea'></div>\n<div id='tiddlerDisplay'></div>\n</div>\n<hr>\n<center><span class="link_string"><i><a href="http://www.greentides.com/devon/index.html">home</a> - <a href="http://www.greentides.com/devon/poetry.html">poetry</a> - <a href="http://www.greentides.com/devon/parodies/index.html">parodies</a> - <a href="http://www.greentides.com/devon/graphics/index.html">graphics</a> - <a href="http://www.greentides.com/devon/lit.html">literature</a> - <a href="http://www.greentides.com/devon/media/index.html">media</a> - <a href="http://www.greentides.com/devon/links.html">links</a> - <a href="http://www.livejournal.com/users/devonapple">currents</a> - <a href="http://www.greentides.com/resume/index.html">resume</a> - <a href="http://www.greentides.com/devon/media/quotes.html">quotes</a> - <a href="http://www.greentides.com/devon/gaming/index.html">gaming</a> - <a href="http://www.greentides.com/devon/chaos.html">chaos</a> - <a href="http://www.greentides.com/devon/credits.html">credits</a> - <a href="mailto:webmaster@greentides.com">email</a></i></span></center>
2 passengers take up 1 ton of cargo space comfortably, and vice versa. \n\nIn emergencies, a ship can double the number of passengers for a week, but after that week there is a chance of ShipMutiny.
I think this feature from the SecondVersion of TiddlyWiki is quite original. It's a button in the right-hand sidebar that sets the browser address bar to a URL embodying all the currently open tiddlers in the order that they are currently shown. To use it, arrange the open tiddlers that you want, click the permaview button, copy the URL from the browser address bar, and then paste it into an email, web page or whatever.
Changes the browser address bar to a permalink to the current tiddler. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar permalink>>\n}}}
"X Marks the Spot" - Dragon 318, p51.\n*Pirate Weapons (p53): hook, cutlass\n*Pirate Grafts (p53)\n*require Balance checks when fighting on ship (DC 10)\n*weather may require Reflex checks to keep from being washed overboard (see DMG for wind effect ~DCs)\n\n"Port Royal - Dragon 318, p56.
Format blocks of CSS definitions as:\n{{{\n/*{{{*/\ndiv {color: #ff0000;}\n/*}}}*/\n}}}\nIt will be displayed as:\n/*{{{*/\ndiv {color: #ff0000;}\n/*}}}*/
TiddlyWiki can be extended by [[InstallingPlugins]] that implement new [[Macros]], [[Themes]], [[Tweaks]] or other features. There are a number of collections from independent developers:\n* BidiX's [[BidiXTW|http://www.bidix.info/TiddlyWiki/BidiXTW.html]]\n* UdoBorkowski's [[abegoExtensions|http://tiddlywiki.abego-software.de/]]\n* FrankDellaert's [[software collection|http://www.cc.gatech.edu/~dellaert/#Software]]\n* DevonJones' [[TiddlyForge|http://www.tiddlyforge.net]]\n* PaulPetterson's [[Paul's Notepad|http://thepettersons.org/PaulsNotepad.html]]\n* DanielBaird's [[Tiddly W;nks|http://danielbaird.com/tiddlywinks/]]\n* one_each's [[TiddlyWiki bits|http://webpages.charter.net/one_each/]]\n* ClintChecketts' [[TiddlerWiki|http://checketts.objectis.net/wiki/]]\n* EricShulman's TiddlyTools, at http://www.tiddlytools.com/\n* SteveRumsby's YetAnotherTiddlyWikiAdaptation at http://www.rumsby.org/yatwa/\n* SimonBaird's MonkeyPirateTiddlyWiki at http://simonbaird.com/mptw/\n* AlanHecht's TiddlyWikiExtensions at http://www.personal.psu.edu/staff/a/c/ach12/tiddlywiki/extensions.htm\n* zRenard's TiddlyWiki StyleSheetRepository at http://www.zrenard.com/tiddlywiki/stylesrepository.php
TiddlyWiki in Polish:\n* [[JanekRumianek|http://rumianek.com/]], [[site|http://rumianek.com/files/tm.wiki.html]], [[plugin|http://rumianek.com/files/polish_TiddlyWiki.txt]]\n* AleksanderBerdowicz's translation of QwikiWeb at http://nesti.net/QwikiWeb.htm
TiddlyWiki em Português:\n* ClintChecketts, GregKing and AnaRita, [[site|http://checkettsweb.com/tw/portuguesetw.htm]]\nTiddlyWiki em Português Brasileiro - versão alternativa:\n* VictorGargiulo, [[site|http://colibri.memebot.com/]]\n
Some Prestige Classes which may be appropriate for a Renaissance-era game:\n*Aeromancer (Dragon 308, p74) -connects magical flux to the weather - maybe useful for a nautical environment\n*Council Mage (Cormyr) - Dragon 307, p48 - official mages to the Crown\n*Dread Pirate ("Complete Adventurer")\n*Master Siege Engineer - Dragon 296, p76\n*Naturalist (Dragon 305, p27) – equally at home in Royal Court and in the wilderness, enjoying nature as well as civilization. Proceed from Ranger, to Bard, to King/Queen of the Wild, then to Royal Expert\n*Noble Adventurer (Cormyr) - Dragon 307, p50 - refined, civilized, mostly noble\n*Royal Scount (Cormyr) - Dragon 307, p53 - also messengers
You can now link to [[external sites|http://www.osmosoft.com]] or [[ordinary tiddlers|TiddlyWiki]] with ordinary words, without the messiness of the full URL appearing. Edit this tiddler to see how.\n\nYou can also LinkToFolders.
works like charge, but provokes an attack of opportunity. Vessel must move at least 50 feet (see p36-37) in a straight line to get the ram bonus. Ship suffer a -2 circumstance penalty to ship AC until its next round. Ramming ship rolls 1d20 + crew BAB + ship size modifier +2 ram bonus.\n\n''Locked Ships''\nAfter a ram, ships are locked until one or the other can disengage them. Boarding actions are free. To disengage, a ship must make a Seamanship check, DC 15 + modifiers. This is a standard action. Modified as follows:\n\n|!Circumstance|!Modifier|\n|Enemy ship has no ram|+5|\n|Enemy ship is Tiny|+2|\n|Enemy ship is Small|+1|\n|Enemy ship is Large|-1|\n|Enemy ship is Huge|-2|\n|Enemy ship is Gargantuan|-4|\n|Enemy ship is Colossal|-8|\n|Own ship is Tiny|+2|\n|Own ship is Small|+1|\n|Own ship is Large|-1|\n|Own ship is Huge|-2|\n|Own ship is Gargantuan|-4|\n|Own ship is Colossal|-8|\n|Own ship is not oared|-10|\n\n''Ramming Without a Ram''\nA ship ramming without a ram is dealt damage itself.\n|!Enemy Ship Size|!Strucutural Damage Suffered|\n|Tiny|1 sp|\n|Small|1d6 sp|\n|Medium|2d6 sp|\n|Large|3d6 sp|\n|Huge|4d6 sp|\n|Gargantuan|5d6 sp|\n|Colossal|6d6 sp|\n\n''Ramming Creatures''\n\nWhen a ship needs to ram a creature, the damage dealt depends on the size of the vessel:\n|!Ship Size|!Damage Caused|\n|Tiny|1 point|\n|Small|1d10 hp|\n|Medium|2d10 hp|\n|Large|3d10 hp|\n|Huge|4d10 hp|\n|Gargantuan|5d10 hp|\n|Colossal|6d10 hp|
<html><table id="tableRandomWeather" cellspacing="0" class="right">\n <caption>Table: Random Weather </caption>\n <thead>\n <tr>\n\n <th>d%</th>\n <th align="left">Weather</th>\n <th align="left">Cold Climate</th>\n <th align="left">Temperate Climate<sup>1</sup></th>\n <th align="left">Desert</th>\n </tr>\n\n </thead>\n <tfoot>\n <tr>\n <td colspan="5">\n <ol>\n <li>Temperate includes forest, hills, marsh, mountains, plains, and warm aquatic.</li>\n <li>Winter is cold, summer is warm, spring and autumn are temperate. Marsh regions are slightly warmer in winter.</li>\n </ol>\n\n </td>\n </tr>\n </tfoot>\n <tbody>\n <tr class="odd">\n <td align="center">01-70</td>\n <td>Normal weather</td>\n <td>Cold, calm</td>\n\n <td>Normal for season<sup>2</sup></td>\n <td>Hot, calm</td>\n </tr>\n <tr class="even">\n <td align="center">71-80</td>\n <td>Abnormal weather</td>\n\n <td>Heat wave (01-30) or<br />cold snap (31-100)</td>\n <td>Heat wave (01-50) or<br />cold snap (51-100)</td>\n <td>Hot, windy</td>\n </tr>\n <tr class="odd">\n <td align="center">81-90</td>\n\n <td>Inclement weather</td>\n <td>Precipitation (snow)</td>\n <td>Precipitation (normal for season)</td>\n <td>Hot, windy</td>\n </tr>\n <tr class="even">\n <td align="center">91-99</td>\n\n <td>Storm</td>\n <td>Snowstorm</td>\n <td>Thunderstorm, snowstorm<sup>3</sup></td>\n <td>Duststorm</td>\n </tr>\n <tr class="odd">\n\n <td align="center">100</td>\n <td>Powerful storm</td>\n <td>Blizzard</td>\n <td>Windstorm, blizzard<sup>4</sup>, hurricane, tornado</td>\n <td>Downpour</td>\n\n </tr>\n </tbody>\n</table></html>\n
''Wind Strength''\nEither determine the dominant wind strength or roll it randomly:\n|!Roll|!Wind Strength|\n|2 or less|Calm|\n|3-6|Light|\n|7-12|Medium|\n|13-15|Strong|\n|16-18|Gale|\n|19+|Storm|\nAt the start of each day, modify the dominant wind score by adding 1d10, then subtracting 1d10, to determine new wind strength for the day. Minor variances will occur throughout the day. Rolls may not modify this score outside of the 1-20 range.\n\n''Wind Direction''\nEither determine the dominant wind direction or roll it randomly:\n|!Roll|!Wind Direction|\n|1|North|\n|2|Northwest|\n|3|West|\n|4|Southwest|\n|5|South|\n|6|Southeast|\n|7|East|\n|8|Northeast|\nAt the start of each day, roll 1d20. \n*1-10: wind shifts one point of the compass to the left.\n*11-120: wind shifts one point of the compass to the right.\nMinor variances will occur throughout the day. Rolls may not modify this score outside of the 1-20 range.\n\nAdditional weather efffects can be determined by either "Seas of Blood" p23 or by RandomWeather.
The rules governing where a tiddler is displayed sound complicated written down. When you click on a tiddler link within another tiddler, the new one is opened immediately below the current one. If the target tiddler is already open, TiddlyWiki just uses SmoothScrolling to bring it into view. More or less the same thing happens when clicking on a tiddler link within the menu or sidebar, except that the tiddler opens at the top of the page if it is not already open.
Since the FirstVersion of TiddlyWiki, the ReferencesButton has been implemented as a canned search for the name of the current tiddler. That approach was a bit disruptive because of the way that a search operation wipes the current reading state of the document.\n\nThe new implementation offers a popup menu of the names of all the referring tiddlers. It can be consulted without disturbing any tiddlers that are currently open.
Offers a popup menu displaying the tiddlers that link to the current one. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar references>>\n}}}
RegExpSearch uses JavaScript's [[RegExp syntax|http://www.programmershelp.co.uk/docs/javascript/regexp.html#1193188]] to allow flexible searches.
I will be using Renaissance-era firearms from d20 Past, which will supersede the firearms as described in the DMG. \n\n*Exotic Weapon Proficiency (firearms) gives you proficiency with both muskets and pistols of the era. \n*All firearms require two full-round actions to reload (unless one has the Quick Reload feat, which reduces reload time to 1 full-round action).\n*During rain or other wet conditions, all of these weapons misfire on a low roll (see weapons listing for details).\n*Masterwork firearms cost 300 gp above the listed price, and gain a +1 to hit.\n*You can also integrate a handgun into a melee weapon of almost any variety. Cost is that of a MW melee weapon, a MW firearm, and then additional gold depending on the relative sizes of the firearm and the melee weapon. Ask your GM for your options.\n\n''The Coming Thing in Firearms:''\n*Snaplock Musket (longarm), 210 gp [2d8 damage; Range increment: 30 feet; single shot; Large weapon; 14 lbs; can apply Dex modifier to hit; misfires only on a 1; invented 1570]\n*Matchlock Caliver (longarm), 140 gp [2d4, damage; Range increment 20 ft.; single shot; Large weapon; 8 lbs; no Dex modifier to hit; misfires on a 1, 2 or 3; invented 1590]\n*Snaplock Pistol (handgun), 200 gp [2d4 damage; Range increment: 10 feet; single shot; Medium weapon; 3 lbs; can apply Dex modifier to hit; misfires only on a 1; invented 1580]\n\n''Common Firearms'' - during rain or other wet conditions, these firearms all misfire on a 1, 2 or 3:\n*Matchlock Musket (longarm), 170 gp [2d8 damage; Range increment: 40 feet; single shot; Huge weapon; 20 lbs; invented 1547]\n*Wheel Lock Carbine (longarm), 220 gp [2d8 damage; Range increment: 30 feet; single shot; Large weapon; 7 lbs; no Dex modifier to hit; invented 1520]\n*Wheel Lock Horse Pistol (handgun), 180 gp [2d6 damage; Range increment: 15 feet; single shot; Medium weapon; 4 lbs; no Dex modifier to hit; invented 1530]\n*Wheel Lock Belt Pistol (handgun), 170 gp [2d4 damage; Range increment: 10 feet; single shot; Medium weapon; 3 lbs; no Dex modifier to hit; invented 1530]\n
This is the set of house rules and addenda to be used in a Renaissance/swashbuckling campaign.\n\n*CampaignOverview\n*AllowedClasses\n**AllowedPrestigeClasses\n*CombatHouseRules\n*RenaissanceMagic\n*NauticalRules\n*Renaissance Weapons\n**RenaissanceWeaponsPersonal\n**ShipWeapons\n*RenaissanceSociety\n**RenaissanceHistory\n*Character Options\n**MaritimeBackground\n**PrestigeClasses\n**PirateArticles\n**SwashbucklingArticles\n*CampaignTrivia
from http://elizabethan.org/compendium/16.html\n\n''Greasing the Wheels''\nThe sending and receiving of gifts (never money!) in exchange for recent or future favors is common practice all through courtly society.\n\nThis is not considered corrupt. It's just the way things work. In fact, the system couldn't run without it.\n\nThere is no undue delicacy about defining what would be an acceptable gift, even to naming "a pretty dog" or a specific kind of hawk.\n\nQuails are a prime delicacy, and can be used to sweeten a request, attract attention, or turn away wrath. (In the '40s, Lord Lisle bought them in large lots to give away a dozen at a time.)\n\nYou can send a gift just to let someone important know you're here, even without having a specific request or favor in mind. They'll owe you.\n\nYou may pass on a request from someone else:\n\nFor example:\n "My friend, if you will send my lord of Leicester that hound of yours that he admired, he'll know it came from you and that I suggested it. He and I will both be in your debt, and he will be in mine." Get it? \n\nMost frequent douceur (sweetener) type gifts include:\n*//Game (often quail or deer)// - Includes all game birds, such as herons, plovers, cranes, egrets, as well as cooked venison, boar's head, sturgeon, wild swine, salmon. May be cooked or caged, as appropriate. \n*//Wine// - The best wines are clarets from Gascony, though tastes differ. \n*//Hawks// - All kinds of hawks are good. So are caged song birds, such as linnets. \n*//Hunting dogs// - Mastiffs, Talbot hounds, bloodhounds, coursing hounds, and so on. \n*//Rare or special books// - Manuscripts in Greek and Latin, translations from Arabic and Hebrew, certain devotional texts \n*//Also home made things// like marmalade, beer, and honey
http://www.historyofengland.net/british-empire/empireoverall.html
With the rediscovery of ancient knowledge and philosophy came the return of magic in the world. From forgotten tomes and lost spellbooks, determined researchers of the time have managed to distill legitimate and true arcane formulae which allow the enlightened to achieve magical effects of a wide variety.\n\nIn the West, the primary seat of magical learning is The Spire, a magic school located on the Thames, near the Whitefriars Theatre in [[London |http://www.luminarium.org/encyclopedia/elizlondon.jpg]]\n\nWestern Magic is dominated by the Four Elements and their balance, as well as a strong alchemical heritage. Elemental creatures are often used as familiars.\n\nOther cultures have their own magical traditions. The Crown has noted the following magically-inclined cultures:\n*Ireland: the Green Isle has seen a recent upsurge in the Old Ways, and a war is inevitable between the rising Druidic sects of old, and the Catholic proponents on the island.\n*Ottoman Empire: this conquering force from the Middle East is slowly declining as a major world power, but they are not gone yet, and it is said that strange magics are coming back to the sands of this realm. Much of the rediscovered knowledge fueling the Renaissance comes from Arabic holdings, and it is said that their study of numbers may be leading to some exotic and advanced magical theories.\n*Italy: Italy, the seat of the Catholic Pope and the birthplace of the Renaissance, has had a head start on magical development, and it is believed that they will soon be able to combine magical energy and weaponry. Mother Church has a firm grasp on all of its spellcasters, both arcane and divine, and non-affiliated devotees of arcane knowledge are efficiently encouraged to choose sides or suffer the consequences.\n*France: Although still a major power, France is racked with internal warring over whether French Huguenots will be granted the same rights as French Catholics. Little is known of the nation's magical advancement, but it would be naive to underestimate the long-standing rival of the English Empire. It is even rumored that France has been producing mystically-trained spies, ostensibly to settle their Religious Wars, but it is only a matter of time before they settle that disagreement and focus their attention on their enemies.\n*Spain: this Catholic nation actively murders magical practitioners, but their holiest leaders are reported to have access to magic of their own.\n*Asia: Japan and other cultures in Asia have always had mystical philosophical traditions, but they seem to have increased in power and opulence in the past decade.\n**Note: Japan has outlawed all forms of Christianity within its borders. 26 Japanese nationals were martyred for their Catholic faith. \n**Eastern //wu-jen// are beginning to filter out of Asia to study the elements in other countries.\n**Eastern magics focus primarily on the elements, but not the classical four of Western tradition.\n*The New World (America): shamanistic powers have been reported among the native people of the New World, but the Crown has not deemed it important enough to levy a full investigation.\n*The Indies: although the Indies are split between England, Holland, Spain and France, the natives seem to be developing a strange form of local magic.
http://elizabethan.org/compendium/6.html\n\n''The Basics''\nAll coins are silver or gold, including the pennies. If someone gives you a modern copper penny, tell him it is too debased to use.\n\nMovie correction: There is no copper money. Some older coins are debased with copper or brass, but no one would mistake a shilling for a penny on this basis, as they do (for theatrical reasons) in Lady Jane.\n\nThere is no paper money. You cannot, for example, have a 5-pound note.\n\nThe basic denominations are pounds, shillings, and pence.\n\n 12 pence make a shilling \n 20 shillings make a pound \n\nIn writing, the abbreviation for:\n\n penny is d \n shilling is s \n pound is £ \n\n''The Coins In Your Pocket''\nA sovereign is a gold coin worth 1 pound (but try to think of it as 20 shillings). There is no coin called a "pound" until after 1583, although that is the basic monetary unit.\n\nThe angel is one of the most common gold coins in circulation. The angel is worth 10 shillings (1/2 pound).\n\nYou would never say you owed somebody 6 angels. But you might say you gave your servant an angel to spend at the faire. To coerce someone's servant, you might suggest that the sweet voice of an angel would convince him.\n\nThe crown is the most common coin, worth 5 shillings, issued in both gold and silver.\n\nThe crown is also equal to a Venetian ducat, a Flemish gelder, or a French êcu (sometimes called a French crown).\n\nHalf-a-crown is worth 2 shillings 6 pence (sometimes expressed as "2 and 6").\n\nThe shilling is a silver coin worth 12d.\n\nThe sixpence is a silver coin worth six pence.\n\nA groat is a silver coin worth 4 pence.\n\nThe penny is a silver coin worth a penny (never a pence). You might have several pennies in your pocket, to the value of several pence.\n\n A coin worth 2 pence is called tuppence. \n A half-penny is called a ha'-penny (not a ha'pence). \n\nThe farthing is a 1/4-penny fragment so tiny as to be impractical, but still in circulation from less inflated times.\n\nThe guinea does not yet exist, and will not be minted till the late 17th century. Don't refer to it.\n\nThe mark is "money of account". That is, it is a value worth 2/3 of a pound (13s 4d) but there is no coin worth that amount in the 16th century. It is often used in high-level transactions, such as selling land, figuring feudal fines, or calculating dowries.\n\n''Spending''\nIn practice, people seldom speak of ordinary amounts of money in terms of pounds, unless it was in thousands, like the annual value of an estate, or a special "voluntary" tax.\n\nYou probably think of ordinary, daily expenses in terms of shillings and pence. ("I lost 7 crowns last night at tables.")\n\nMoney bought more in those days. Do not just substitute pounds for dollars. Try using shillings, or even pennies, depending on the item.\n\nTwenty pounds for a pair of gloves is highway robbery. But 20 shillings for a pair of gloves doesn't sound so bad, at least theatrically speaking. (Actually 7 shillings is closer to the truth.)\n\nFor smaller items, like food and drink, use pennies. A penny or two for a beer is about right, where 2 pounds or even 2 shillings is unthinkable.\n\nTip a household-type servant no more than a few pence. Remember, he only makes £2-5 per year! (Note: that tip is called a vail.) A common vail is about 3/4d.\n\nIf you're buying information or a favor from anybody besides a servant use gifts instead of money. For servants--use money!
*Insults and Reputation, Dragon 294, p59\n*Honor and Chivalry (for Knights), Dragon 299, p28, 33, 35, 37 and 38\n*Unearthed Arcana - Honor and Reputation systems\n*Rapier Wit - Dragon 301, p21\n*Alignment, Temptation and Redemption (Dragon 306, p21)\n*Fame Points and Grudges (Gladiatorial) – Dragon 303, p30\n
from http://elizabethan.org/compendium/index.html\n*RenaissanceSocialRules\n*RenaissanceMoney\n*RenaissanceGifting
DMG, p145\n\nBelaying Pin - "Seas of Blood" (p45)\n\nRenaissanceFirearms
"Seas of Blood" p40\n|!Damage|!Intensity|!Under Way|!Halted|!Anchored/Docked|\n|25% or less|light damage (easy to repair //en route//)|1/day|1d4/day|1d6/day|\n|26 - 100%|heavy damage (need a drydock)|-|-|see below|\n|-1 to -9|*sinking damage (emergency repairs)|Seamanship DC 20 to bring ship to 0 structure points|-|-|\n|-10 SP|destroyed|-|-|impossible|\n\n''Repairing Heavy Damage''\n|!Ship Size|!Cost per SP repaired|!Time per SP repaired|\n|Tiny|10 gp|1 day|\n|Small|50 gp|2 days|\n|Medium|150 gp|3 days|\n|Large|250 gp|5 days|\n|Huge|500 gp|7 days|\n|Gargantuan|750 gp|10 days|\n|Colossal|1,000 gp|10 days|
It's easy to make your own TiddlyWiki that you can publish yourself - see how to SaveChanges for details. If you want to change the layout or the colour scheme, you'll need some basic HTML and CSS knowledge.\n\nOnce you've created your own TiddlyWiki, you can publish it on any web server. Keep an eye out for CharacterEncoding issues, though.
RicohInnovations is part of the Ricoh group of companies. It supports [[me|JeremyRuston]] in the development of TiddlyWiki as part of its work:\n\nhttp://www.rii.ricoh.com/pres_letter.html\n\nRII became interested in TiddlyWiki to support light-weight, user controlled media appropriate for community interaction. In particular, they are focusing on underserved communities -- everything from community clinics in the US, to rural areas in India and Bangladesh, to favellas in Venezuela and Brazil.
TiddlyWiki's RSS feed is available [[here|http://www.tiddlywiki.com/index.xml]]. RSS support is a WorkInProgress that lacks some niceties at the moment (in particular, the feed is plain text rather than incorporating links and formatting), but at least makes it easier to track changes. You can generate an RSS feed for your own TiddlyWiki using the GenerateAnRssFeed option.
TiddlyWiki in Russian:\n* DenisBaluev, [[site|http://lifehack.ru/files/tw/empty_tw.html]], [[plugin|http://lifehack.ru/files/tw/empty_tw.html#RussianTranslation]]
There is a plugin for Mac OS X Safari to enable it to SaveChanges. To install it, download [[this file|http://www.accela.net/~dankna/tiddlywiki/TiddlyWikiSaverPlugin.plugin.zip]], unzip it and put it in your {{{Library/Internet Plug-Ins}}} folder. Safari will throw up confirmation questions before allowing the plug-in to save anything.\n<<<\nThe plug-in was originally written by JonathanPaisley and published at http://www.dcs.gla.ac.uk/~jp/tiddlywiki/ and then improved by DanKnapp at http://www.accela.net/~dankna/tiddlywiki/\n<<<\nThere are still some issues with Safari:\n* PermaLinks with Unicode characters in them (like [[this one|http://avm.free.fr/tidlipo.html#AdaptationFran%C3%A7aise]]) don't work properly\n* There's a strange display bug that can leave behind phantom tiddlers after editing (the workaround is to SaveChanges and then use 'refresh' in Safari to reload the page)\n* InterfaceOptions (like your UserName) are not 'sticky' across sessions, related to the way that cookies are handled by Safari for files loaded from 'file://' URLs.\n* Searching doesn't always get triggered correctly after typing in the search box\n* Vertically collapsed columns in HtmlTables do not work correctly
From http://www.d20srd.org:\n<html><table class="statBlock" cellspacing="0">\n <tr class="odd">\n\n <th><a href="/srd/monsters/intro.htm#sizeAndType">Size/Type</a>:</th>\n <td><a href="/srd/combat/movementPositionAndDistance.htm#bigandLittleCreaturesInCombat">Medium</a> <a href="/srd/typesSubtypes.htm#monstrousHumanoidType">Monstrous Humanoid</a> (<a href="/srd/typesSubtypes.htm#aquaticSubtype">Aquatic</a>)</td>\n </tr>\n <tr class="even">\n\n <th><a href="/srd/monsters/intro.htm#hitDice">Hit Dice</a>:</th>\n <td><a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Hit Points','2d8+2');" title="Roll the dice!">2d8+2</a> (11 hp)</td>\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#initiative">Initiative</a>:</th>\n\n <td><a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Initiative','1d20+1');" title="Roll the dice!">+1</a></td>\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#speed">Speed</a>:</th>\n <td>30 ft. (6 squares), <a href="/srd/specialAbilities.htm#swim">swim</a> 60 ft.</td>\n\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#armorClass">Armor Class</a>:</th>\n <td>16 (+1 Dex, +5 natural), touch 11, <a href="/srd/conditionSummary.htm#flatFooted">flat-footed</a> 15</td>\n </tr>\n <tr class="even">\n\n <th><a href="/srd/monsters/intro.htm#baseAttackGrapple">Base Attack/Grapple</a>:</th>\n <td><a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Base Attack','1d20+2');" title="Roll the dice!">+2</a>/<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Grapple check','1d20+4');" title="Roll the dice!">+4</a></td>\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#attack">Attack</a>:</th>\n\n <td><a href="/srd/specialAbilities.htm#claworTalon">Talon</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+4');" title="Roll the dice!">+4</a> melee (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d4+2');" title="Roll the dice!">1d4+2</a>) or <a href="/srd/equipment/weapons.htm#trident">trident</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+4');" title="Roll the dice!">+4</a> melee (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d8+3');" title="Roll the dice!">1d8+3</a>) or <a href="/srd/equipment/weapons.htm#crossbowHeavy">heavy crossbow</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+3');" title="Roll the dice!">+3</a> ranged (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d10');" title="Roll the dice!">1d10</a>/19-20)</td>\n\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#fullAttack">Full Attack</a>:</th>\n <td><a href="/srd/equipment/weapons.htm#trident">Trident</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+4');" title="Roll the dice!">+4</a> melee (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d8+3');" title="Roll the dice!">1d8+3</a>) and <a href="/srd/specialAbilities.htm#bite">bite</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+2');" title="Roll the dice!">+2</a> melee (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d4+1');" title="Roll the dice!">1d4+1</a>); or 2 <a href="/srd/specialAbilities.htm#claworTalon">talons</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+4');" title="Roll the dice!">+4</a> melee (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d4+2');" title="Roll the dice!">1d4+2</a>) and <a href="/srd/specialAbilities.htm#bite">bite</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+2');" title="Roll the dice!">+2</a> melee (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d4+1');" title="Roll the dice!">1d4+1</a>); or <a href="/srd/equipment/weapons.htm#crossbowHeavy">heavy crossbow</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Attack','1d20+3');" title="Roll the dice!">+3</a> ranged (<a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d10');" title="Roll the dice!">1d10</a>/19-20)</td>\n\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#spaceReach">Space/Reach</a>:</th>\n <td>5 ft./5 ft.</td>\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Attacks</a>:</th>\n\n <td>Blood frenzy, <a href="/srd/specialAbilities.htm#rake">rake</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d4+1');" title="Roll the dice!">1d4+1</a></td>\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#specialAttacksAndSpecialQualities">Special Qualities</a>:</th>\n <td><a href="/srd/specialAbilities.htm#blindsightAndBlindsense">Blindsense</a> 30 ft., <a href="/srd/specialAbilities.htm#darkvision">darkvision</a> 60 ft., freshwater sensitivity, light blindness, speak with sharks, water dependent</td>\n\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#saves">Saves</a>:</th>\n <td>Fort <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Fortitude Save','1d20+3');" title="Roll the dice!">+3</a>, Ref <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Reflex Save','1d20+4');" title="Roll the dice!">+4</a>, Will <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Will Save','1d20+4');" title="Roll the dice!">+4</a></td>\n </tr>\n\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#abilities">Abilities</a>:</th>\n <td>Str 14, Dex 13, Con 12, Int 14, Wis 13, Cha 9</td>\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#skills">Skills</a>:</th>\n\n <td><a href="/srd/skills/handleAnimal.htm">Handle Animal</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Handle Animal Check','1d20+4');" title="Roll the dice!">+4</a>*, <a href="/srd/skills/hide.htm">Hide</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Hide Check','1d20+6');" title="Roll the dice!">+6</a>*, <a href="/srd/skills/listen.htm">Listen</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Listen Check','1d20+6');" title="Roll the dice!">+6</a>*, <a href="/srd/skills/profession.htm">Profession</a> (hunter) <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Profession Check','1d20+1');" title="Roll the dice!">+1</a>*, <a href="/srd/skills/ride.htm">Ride</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Ride','1d20+3');" title="Roll the dice!">+3</a>, <a href="/srd/skills/spot.htm">Spot</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Spot Check','1d20+6');" title="Roll the dice!">+6</a>*, <a href="/srd/skills/survival.htm">Survival</a> <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Survival','1d20+1');" title="Roll the dice!">+1</a>*</td>\n\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#feats">Feats</a>:</th>\n <td><a href="/srd/feats.htm#greatFortitude">Great Fortitude</a>, <a href="/srd/monsterFeats.htm#multiattack">Multiattack</a><a href="/srd/monsters/intro.htm#feats"><sup>B</sup></a></td>\n </tr>\n <tr class="even">\n\n <th><a href="/srd/monsters/intro.htm#environment">Environment</a>:</th>\n <td>Warm aquatic</td>\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#organization">Organization</a>:</th>\n <td>Solitary, pair, team (5-8), patrol (11-20 plus 1 3rd-level lieutenant and 1-2 <a href="/srd/monsters/shark.htm">sharks</a>), band (20-80 plus 100% noncombatants plus 1 3rd-level lieutenant and 1 4th-level chieftain per 20 adults plus 1-2 <a href="/srd/monsters/shark.htm">sharks</a>), or tribe (70-160 plus 100% noncombatants plus 1 3rd-level lieutenant per 20 adults, 1 4th-level chieftain per 40 adults, 9 4th-level guards, 1-4 underpriestesses of 3rd-6th level, 1 7th-level priestess, and 1 baron of 6th-8th level plus 5-8 <a href="/srd/monsters/shark.htm">sharks</a>)</td>\n\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#challengeRating">Challenge Rating</a>:</th>\n <td>2</td>\n </tr>\n <tr class="odd">\n <th><a href="/srd/monsters/intro.htm#treasure">Treasure</a>:</th>\n\n <td>Standard</td>\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#alignment">Alignment</a>:</th>\n <td>Usually lawful evil</td>\n </tr>\n <tr class="odd">\n\n <th><a href="/srd/monsters/intro.htm#advancement">Advancement</a>:</th>\n <td>3-5 HD (Medium), 6-10 HD (Large), or by character class</td>\n </tr>\n <tr class="even">\n <th><a href="/srd/monsters/intro.htm#levelAdjustment">Level Adjustment</a>:</th>\n <td>+2 (+3 if four-armed)</td>\n\n </tr>\n</table>\n<p>\n Most sahuagin feature green coloration, darker along the back and lighter on the belly. Many have dark stripes, bands, or spots, but these tend to fade with age. An adult male sahuagin stands roughly 6 feet tall and weighs about 200 pounds.\n</p>\n<p>\n Sahuagin are the natural enemy of aquatic elves. The two cannot coexist peacefully: Wars between them are prolonged, bloody affairs that sometimes interfere with shipping and maritime trade. Sahuagin have an only slightly less vehement hatred for <a href="/srd/monsters/triton.htm">tritons</a>.\n</p>\n<p>\n Sahuagin speak their own language, Sahuagin. Thanks to their high Intelligence scores, most sahuagin also speak two bonus languages, usually Common and Aquan.\n</p>\n\n<h2>Combat</h2>\n<p>\n Sahuagin are savage fighters, asking for and giving no quarter. When swimming, a sahuagin tears with its feet as it strikes with its talons or a weapon. About half of any group of sahuagin are also armed with nets.\n</p>\n\n<h5><a href="/srd/specialAbilities.htm#blindsightAndBlindsense">Blindsense</a> (<a href="/srd/specialAbilities.htm#extraordinaryAbilities">Ex</a>)</h5>\n<p>\n A sahuagin can locate creatures underwater within a 30-foot radius. This ability works only when the sahuagin is underwater.\n\n</p>\n\n<h5>Blood Frenzy</h5>\n<p>\n Once per day a sahuagin that takes damage in combat can fly into a frenzy in the following round, clawing and biting madly until either it or its opponent is dead. It gains +2 Constitution and +2 Strength, and takes a -2 penalty to Armor Class. A sahuagin cannot end its frenzy voluntarily.\n</p>\n\n<h5><a href="/srd/specialAbilities.htm#rake">Rake</a> (<a href="/srd/specialAbilities.htm#extraordinaryAbilities">Ex</a>)</h5>\n<p>\n Attack bonus +2 melee, damage <a href="javascript:void(0);" class="diceRoller" onclick="rollValue('Damage','1d4+1');" title="Roll the dice!">1d4+1</a>. A sahuagin also gains two <a href="/srd/specialAbilities.htm#rake">rake</a> attacks when it attacks while swimming.\n\n</p>\n\n<h5>Freshwater Sensitivity (<a href="/srd/specialAbilities.htm#extraordinaryAbilities">Ex</a>)</h5>\n<p>\n A sahuagin fully immersed in fresh water must succeed on a DC 15 <a href="/srd/combat/combatStatistics.htm#fortitude">Fortitude save</a> or become <a href="/srd/conditionSummary.htm#fatigued">fatigued</a>. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.\n</p>\n\n<h5>Light Blindness (<a href="/srd/specialAbilities.htm#extraordinaryAbilities">Ex</a>)</h5>\n\n<p>\n Abrupt exposure to bright light (such as sunlight or a <a class="spell" href="/srd/spells/daylight.htm">daylight</a> spell) <a href="/srd/conditionSummary.htm#blinded">blinds</a> sahuagin for round. On subsequent rounds, they are <a href="/srd/conditionSummary.htm#dazzled">dazzled</a> while operating in bright light.\n</p>\n\n<h5>Speak with Sharks (<a href="/srd/specialAbilities.htm#extraordinaryAbilities">Ex</a>)</h5>\n\n<p>\n Sahuagin can communicate telepathically with <a href="/srd/monsters/shark.htm">sharks</a> up to 150 feet away. The communication is limited to fairly simple concepts such as "food," "danger," and "enemy." Sahuagin can use the <a href="/srd/skills/handleAnimal.htm">Handle Animal</a> skill to befriend and train sharks.\n</p>\n\n<h5>Water Dependent (<a href="/srd/specialAbilities.htm#extraordinaryAbilities">Ex</a>)</h5>\n<p>\n Sahuagin can survive out of the water for 1 hour per 2 points of Constitution (after that, refer to the <a href="/srd/environment.htm#drowning">drowning</a> rules).\n\n</p>\n\n<h5>Skills</h5>\n<p>\n A sahuagin has a +8 racial bonus on any <a href="/srd/skills/swim.htm">Swim</a> check to perform some special action or avoid a hazard. It can always choose to take 10 on a <a href="/srd/skills/swim.htm">Swim</a> check, even if distracted or endangered. It can use the <a href="/srd/combat/actionsInCombat.htm#run">run</a> action while swimming, provided it swims in a straight line.\n</p>\n\n<p>\n *Underwater, a sahuagin has a +4 racial bonus on <a href="/srd/skills/hide.htm">Hide</a>, <a href="/srd/skills/listen.htm">Listen</a>, and <a href="/srd/skills/spot.htm">Spot</a> checks.\n</p>\n<p>\n *A sahuagin has a +4 racial bonus on <a href="/srd/skills/survival.htm">Survival</a> and <a href="/srd/skills/profession.htm">Profession</a> (hunter) checks within 50 miles of its home.\n\n</p>\n<p>\n *A sahuagin has a +4 racial bonus on <a href="/srd/skills/handleAnimal.htm">Handle Animal</a> checks when working with <a href="/srd/monsters/shark.htm">sharks</a>.\n</p>\n\n<h2 id="sahuaginMutants">Sahuagin Mutants</h2>\n<p>\n About one in two hundred sahuagin has four arms. Such creatures can make four claw attacks or use extra weapons, in addition to the claw and bite attacks.\n</p>\n\n<p>\n If a community of aquatic elves is located within 100 miles of a sahuagin community, about one in one hundred sahuagin looks just like an aquatic elf. These creatures, called malenti, have a swim speed of 40 feet, can remain out of water for 1 hour per point of Constitution, and have freshwater sensitivity and light sensitivity (<a href="/srd/conditionSummary.htm#dazzled">dazzled</a> in bright light). Malenti have no natural attacks. They are otherwise identical with sahuagin.\n</p>\n</html>
This is one of the InterfaceOptions you can use to customize TiddlyWiki. It determines whether TiddlyWiki creates a backup file each time you SaveChanges. I'd suggest keeping it switched on for safety!
You can SaveChanges if you're using FireFox, InternetExplorer, [[Camino]] or [[Safari]]\n# if you're using InternetExplorer on Windows XP you might run into ServicePack2Problems\n# right click on [[this link|empty.html]] and select 'Save link as...' or 'Save target as...'\n** do ''not'' try to use the File/Save command in your browser because of SaveUnpredictabilities.\n** choose where to save the file, and what to call it (but keep the .HTML extension)\n# open the newly downloaded file in your browser\n# click the 'options' button on the right to set your username\n# edit, create and delete the tiddlers you want\n** you can change the SpecialTiddlers to change the SiteTitle and MainMenu etc.\n# click the 'save changes' button on the right to save your changes\n# TiddlyWiki will make a backup copy of the existing file, and then replace it with the new version\n
This causes a blank, template TiddlyWiki to be saved alongside your file when you SaveChanges. It's intended to help people who are distributing TiddlyWikiAdaptations, and isn't needed when you're an end-user of TiddlyWiki.\n\nThe template TiddlyWiki is called 'empty.html'.
Saves any pending edits to the current tiddler, and switches it to the default view. It is used with the ToolbarMacro like this:\n{{{\n<<toolbar saveTiddler>>\n}}}
Several people have reported problems with reusing TiddlyWiki when they have used the File/Save command of their browser to save it. The issue is that some browsers (notably FireFox) don't save the text of the HTML file exactly as it appears on the server, but rather save a snapshot of the current state of the page. In the case of a highly dynamic page like TiddlyWiki, this leads to all sorts of peculiarness...\n\nTiddlyWiki now displays a warning if it thinks that it has been saved wrongly.
"Seas of Blood" p25\nCertain conditions can damage the ship unless the captain and crew handle the ship effectively.\n\n''Running Aground''\nCoastal waters + fog or storm = danger of running aground. Seamansip check once per day when ship operates in fog (DC 15) or a storm (DC 20). If this check fails, the ship runs aground\n*sand or other soft terrain: ship is held fast, unable to move - crew can free it in a number of days = ship's Structure Dice (not when a storm is ragin)\n*rocks or reefs: ship automatically sinks in 1d6 rounds\n\n''Weather Threats''\nUnder the following conditions, roll Seamanship check 1d20 + Captain's Seamanship modifier (or crew's Seamanship modifier, whichever is higher).\n|!Condition|!Frequency|!DC|\n|Gale |per hour|10|\n|Storm |per hour|15|\n|At half original Structure Points |per day|10|\n|At 0 or less Structure Points|per hour|10|\n\nSeaworthiness checks are modified as follows:\n|!Ship type and size|!Modifier|\n|Auxiliary vessel|-10|\n|Coastalvessel|-6|\n|Merchant vessel|+2|\n|Warship vessel|+4|\n|Tiny size|-6|\n|Small size|-4|\n|Large size|+2|\n|Huge size|+4|\n|Gargantuan size|+6|\n|Colossal size|+8|\n\nA failed Seaworthiness check indicates that the ship begins taking on water at an accellerated rate, losing 1d6 structure points on each failed Seaworthiness check.
Released in December 2004, the [[second version|secondversion.html]] of TiddlyWiki grew 50% over the FirstVersion to 76KB. It added IncrementalSearch, the ReferencesButton, the PermaLinkButton, PermaView, CloseAll, SmoothScrolling, an ImprovedSidebar, an animation for the CloseButton and a tiny EasterEgg in homage to Macintosh OS X. It also introduced a new SiteDesign.
* KamiWiki at http://rakusai.org/kamiwiki/\n* IsaoSonobe's OgreKitWiki which is currently offline
One of the neatest features of TiddlyWiki is that it is entirely self-contained in a single HTML file - even including graphics like the GradientMacro and [[Sparklines]]. The file contains the actual hypertext document, and the JavaScript, CascadingStyleSheets and HTML necessary to both view and edit it. This means that it is trivial to host a TiddlyWiki on a website, or to distribute one by email. And anyone with a reasonably recent web browser will be able to read and edit it.
TiddlyWiki doesn't have a server-side back end at the moment, so when you SaveChanges you're saving the whole document, as you would with Microsoft Word. That means that it is essentially only really a SingleUser thing (unless it gets passed round as a ChainTiddlyWiki). There are several TiddlyWikiAdaptations that //do// have a ServerSide, though.
Internet Explorer Windows XP SP2 seems to have a magical ability to keep track of html files that have been downloaded from the internet and saved on an NTFS drive. By storing additional data in an [[alternate data stream|http://www.jsware.net/jsware/sviewer.html]], it manages to keep them in the 'Internet' zone regardless of attempts to rename or modify the file. But, in order to be able to SaveChanges, TiddlyWiki needs to run in the 'My Computer' zone.\n\nThe solution is to right-click on the TiddlyWiki html file and choose //Properties//. If the file is blocked, you'll see an 'Unblock' button on the resulting property sheet that removes the protection and allows the file to open in the 'My Computer' zone. Then open the file in Internet Explorer - it might put up its information bar asking you whether you want to run it. You need to 'Allow blocked content' to let TiddlyWiki do its stuff.\n\nThis is all a bit frustrating. An easy alternative is to use FireFox, which seems to do the trick on all platforms.
ShadowTiddlers are special tiddlers that have default values that take over if they are undefined or deleted. For example, PageTemplate and StyleSheetColors are both shadow tiddlers.\n\nThey exist so that even a blank TiddlyWiki from which all content has been deleted will function correctly.\n----\n<<list shadowed>>
Details about how ship combat will work.\n\n*Ship speed can be increased by 5 ft./round until top speed, and decreased by 10 ft./round.\n*Turning ("Seafarer's Handbook" p156) limited to 45-degree spans of distance\n*ShipCombatSequence\n*ShipWeapons\n*CollateralDamage\n*ShipPursuit\n*ShipHardness\n*StructuralDamage\n\n''Ship Combat Actions''\n*Attack and move\n*Move and attack\n*Flank Speed (ShipMovement)\n*RamManeuver\n*BoardingAction\n**WithdrawAttack
from "Seafarer's Handbook"\n#Combatants begin battle flat-footed until their first action\n#Surprise round y/n?\n#initiative (captains are always at least 1 higher than any non-captains\n#generate CommandTotal of each captain, and move ships (maintaining command = move-equivalent action)\n#combatants act in initiative order\n#repeat steps 4 and 5 until combat ends
"Seafarer's Handbook" p100
"Seafarer's Handbook" p109 -- differentiates between green, average, veteran and elite -- the level of experience becomes a modifier during ShipCombat, when determining the captain's CommandTotal.\n\nNote: according to "Seas of Blood":\n*81+% = Nominal Crew\n*51-80% = Reduced Crew\n**double Turn Rate\n**-2 circumstance penalty to Seaworthiness and Seamanship checks\n**Oared ships have both base and daily movement scores halved\n*25-50% = Skeleton Crew \n**double Turn Rate\n**no increase in speed may be attempted\n**-6 circumstance penalty to Seaworthiness and Seamanship checks\n**only one shipboard weapon may ever be used in a single round\n**Oared ships have both base and daily movement scores quartered\n*0-24% = Insufficient Crew\n**ship cannot sail, and merely drifts along with the current\n\n"Seas of Blood" (p15) lists monthly costs for individual crewmembers (1gp/month for pressganged, 15gp/month for veteran seadogs) and their Seamanship scores (which are averaged to contribute to the Seaworthiness of a ship). They also list Mercenaries, but they do not contribute any Seamanship scores.\n\n10 gp/month v 3 g/day
"Seas of Blood" p29:\nAt the end of each week of travel at sea, roll a d20. If it is within the following range, a disease will flare up:\n|!Situation|!chance on 1d20|\n|Normal|1|\n|Rationing|1-2|\n|No Food|1-4|\n\nA diseased Crew loses 1d6 Crew Hit Points per day.\n\nA cleric can reduce this loss by one per day for every //heal// spell cast, but this will only mitigate the losses, not eradicate the disease. //Mass heal// will do the trick, however.
A ship's hardness rating (usually 5, as per wood) applies to regular attacks and magical attacks, not to structural damage. Normal attacks must do 10 points to deal one point of structural damage.
From "Seas of Blood" p21-22\n\n''Oared ships''\n*move at constant speed if fully staffed\n*//Flank Speed// - double movement for 6 rounds - Seamanship check (DC 15), -2 for every time he gives the order within a single hour\n*Forced Rowing - add 10% to overall daily movement by passing a Con check (DC 10 + 1 extra per hour of rowing)\n**if failed, deduct 1d6 x Crew Size from Crew Hit Points (this is subdual damage that goes away when the crew has rested for 6 hours)\n**may not make another check for 6 hours\n*Tiny vessels usually only have 1-2 rowers. A character may row a number of hours equal to his Con modifier (+4 hours if somebody has the Endurance feat)\n\n''Sailing Ships''\n|!Wind|!Sailing Into|!Sailing Across|!Sailing With|\n|Calm|NA|NA|NA|\n|Light|-25%|-|+10%|\n|Medium|-50%|+10%|+25%|\n|Strong|NA|+25%|+50%|\n|Gale/Storm|NA|+25%|+50%|\n\nNote that a sailing ship cannot literally sail into the wind -- this rate of movement represents tacking left and right at angles to the wind.\n\n//Flank Speed// for sailing ships: can move double speed for one round, but suffer -4 circumstance penalty to all attacks for that round.
Roll a Mutiny Check each time one of the following eventsoccurs:\n|!Condition|!Mutiny Check DC|\n|Rationing announced|10|\n|Ship runs out of food and water|15|\n|Captain unable to pay crew wages|20|\n|Ship loses battle|15|\n|Overloading passengers past one week|15|\n|Long Voyage: 3 months at sea without sight of land|20|\n\n|>|!Mutiny Check modifiers|\n|Captain's Charisma|+/- modifier|\n|Capain has Inspire Loyalty feat|+4|\n|Captain has Leadership feat|+1|\n|Crew on double pay|+2|\n|Crew has touched dry land in past week|+2|\n|Cumulative conditions|-2|\n|Captain well-fed while crew = starving|-6|\n|Some crew fed whilst others starve or are rationed|-4|\n|Crewman punished within last week|+2|\n|Crewman unfairly punished within last week|-4|\n|Pressganged crew|-4|
When it is unclear which ship is faster (they have the same speed), have each ship roll opposed Seamanship checks each round: the winner can add or subtract 30 feet from the distance between the two ships. When two or more ships are pursuing another vessel, that vessel gets a -2 penalty to its Seamanship check.\n
*ShipConstruction\n*ShipSizeEquivalencies\n*Ship Operations\n**ShipMovement\n**NavigationRules\n**SeaworthinessRules\n**ShipCrews\n**PassengersCargo\n**ShipWeapons\n**ShipCombat\n**CrewCombat\n*Ship Dangers\n**ShipboardFire\n**RepairingDamage\n*Crew Issues\n**CrewMorale\n**ShipMutiny\n**ShipDisease\n\n
<html><table border="1" cellspacing="0" cellpadding="2">\n <tr>\n <th scope="col">Equivalent<br>Creature Size </th>\n <th scope="col">Ship Size<br>(&quot;Seas of Blood&quot;) </th>\n <th scope="col">Ship Size<br>(&quot;Seafarer's Handbook&quot;) </th>\n <th scope="col">Average<br>Dimensions</th>\n </tr>\n <tr>\n <td>Large</td>\n <td>Tiny</td>\n <td>Small</td>\n <td>10 x 10 </td>\n </tr>\n <tr>\n <td>Huge</td>\n <td>Small</td>\n <td>Medium</td>\n <td>30 x 10 </td>\n </tr>\n <tr>\n <td>Gargantuan</td>\n <td>Medium</td>\n <td>Large</td>\n <td>50 x 15 </td>\n </tr>\n <tr>\n <td>Colossal</td>\n <td>Large</td>\n <td>Huge</td>\n <td>75 x 20 </td>\n </tr>\n <tr>\n <td>Colossal</td>\n <td>Huge</td>\n <td>Gargantuan</td>\n <td>90 x 25 </td>\n </tr>\n <tr>\n <td>Colossal</td>\n <td>Gargantuan</td>\n <td>Colossal</td>\n <td>130 x 30 </td>\n </tr>\n <tr>\n <td>Colossal</td>\n <td>Colossal</td>\n <td>&nbsp;</td>\n <td>600 x 80 </td>\n </tr>\n</table></html>
Cannons - "Seas of Blood" p65\n\nFiring a catapult ("Seafarer's Handbook"):\n#Artillerist chooses a desired impact poimnt\n#Artillerist makes Profession (siege engineer) check (DC 25). If successful, see step 5, else go to step 3\n#GM secretly determines direction (1d8) of new impact point using deviation diagram in the PH (p158)\n#Determine distance of new impact point: 2d4+8 feet\n#Apply damage to area -- catapults affect a 5-foot radius\n##a creature in the center of the impact area makes a Reflex save (DC 15) for half damage\n##creatures not at the center, but within the radius, make the same Reflex save to escape damage entirely\n\nSee DMG p99-100 and cross-reference with info from "Seafarer's Handbook" p160\n\nPer DMG: Special check, based on artillerist's BAB and Int modifier and other modifiers\n\nFiring a ballista\n\n\n
“Seas of Blood” p38-29 - also see “Seafarer’s Handbook” for more complicated rules on fire spreading, but those rules assume ships are taking damage to discrete hull sections, rather than as combined ship hit points.\n\n''Fire Damage''\nIf fire-based attack deals 1+ points of structural damage, ship is set fire. \nFire Damage = damage caused by the fire-based attack.\nFire Damage = applied at the end of every subsequent round \nFire Damage = Fire Damage + 1 each round\nFIre Damage ends when the ship is destroyed or the fire is extinguished.\n\n''Fighting Fire''\nCan't fight fire when involved in a boarding action. Otherwise, it is a free action. Seamanship check DC 10. Each point exceeded is a point removed from the Fire Damage total.\n\n'Fire 'Spreading Between Ships''\nIf a ship makes contact with a ship on fire, make a Fire Check (DC = fire damage on other vessel). If successful, the second ship also catches fire, starting at half the Fire Damage of the initial ship, rounding down.\n
for the Renaissance d20 D&D game
Renaissanced20Wiki
http://www.greentides.com/devon/gaming/Renaissanced20Wiki.html
TiddlyWiki po slovensky:\n* JurajBorza, [[site|http://student.fiit.stuba.sk/~borza05/TiddlyWiki.html]]
TiddlyWiki en Español:\n* ClintChecketts and RicarcoStuven, [[site|http://checkettsweb.com/tw/spanishtw.htm]]
Sparklines [[were invented|http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0001OR&topic_id=1]] by EdwardTufte, author of a number of thoughtful and inspiring books on the presentation of visual information.\n\nSparklines are described by Tufte as "small, intense, wordlike graphics". They are designed to be used inline with ordinary text. For example, this <<sparkline 163 218 231 236 232 266 176 249 289 1041 1835 2285 3098 2101 1755 3283 3353 3335 2898 2224 1404 1354 1825 1839 2142 1942 1784 1145 979 1328 1611>> shows one measure of activity on www.tiddlywiki.com during the month of April 2005.\n\nCreating a sparkline is easy using the new [[Macros]] feature:\n\n{{{\n<<sparkline 163 218 ... 1328 1611>>\n}}}\n\nThe cunning thing about these sparklines is that they are created inline without requiring any graphics or other ServerSide support.
TiddlyWiki now defines a small number of SpecialTags that are used to indicate that tiddlers should be treated differently in some way:\n* ''excludeSearch'': excludes a tiddler from search results\n* ''excludeLists'': excludes a tiddler from the lists in the sidebar tabs\n* ''systemTiddler'': marks tiddlers whose content is used to create paraphernalia like the main menu, title and sidebar. These tiddlers are included if you use the SaveEmptyTemplate option\n* ''systemConfig'': marks tiddlers that contain JavaScript that should be executed once TiddlyWiki has loaded
TiddlyWiki uses several special tiddlers to hold the text used for the MainMenu, the SiteTitle and the SiteSubtitle. DefaultTiddlers is used to store the titles of the tiddlers that are shown at startup. SaveChanges is automatically displayed if there's a problem with saving. Any of them can be editted with the changes taking effect immediately.
When it loads, TiddlyWiki looks for the names of tiddlers to open as a space-separated list after the # in the URL. If there are no tiddlers in the URL it instead loads the tiddlers named in DefaultTiddlers, one of the SpecialTiddlers.
from the DMG:\nCharacters might find themselves without food or water and with no means to obtain them. In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration.\n\nA character can go without water for 1 day plus a number of hours equal to his Constitution score. After this time, the character must make a Constitution check each hour (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.\n\nA character can go without food for 3 days, in growing discomfort. After this time, the character must make a Constitution check each day (DC 10, +1 for each previous check) or take 1d6 points of nonlethal damage.\n\nCharacters who have taken nonlethal damage from lack of food or water are fatigued. Nonlethal damage from thirst or starvation cannot be recovered until the character gets food or water, as needed—not even magic that restores hit points heals this damage. \n\nFrom "Seas of Blood":\n*Rationing means the ship loses 1d6 Crew Hit Points each day due to exhaustion, sunstroke and physical weakness.\n*A ship that has run out of water and food loses 2d6 Crew Hit Points each day until resupplied.\n*note: //create food and water// only supports 3 crewmen for one day (6 if rationed)
certain weapons deal direct structural damage, but other attacks need to inflict 10+ damage, after hardness is factored in. Using "Seafarer's Handbook" rules, ships actually take only half damage from electricity and other types of damage (look it up).\n\n|!Structure Points|!Status|!Effect|\n|0|crippled|half speed; lose use of half of each weapon type, round down|\n|-1 to -9|sinking|lose 1 structure point per round as ship takes on water|\n|-10|sunk|destroyed (see “Seas of Blood” p26)|\n\nSee "Seafarer's Handbook" p161 for additional object immunities.
/***\ndisplayArea {background-color: #000000; text-color: #FFFFFF}\ncommandPanel {background-color: #000000; text-color: #FFFFFF}\nmainMenu {background-color: #000000; text-color: #FFFFFF}\n***/\n/*{{{*/\ndisplayArea {background-color: #000000; text-color: #FFFFFF}\ncommandPanel {background-color: #000000; text-color: #FFFFFF}\nmainMenu {background-color: #000000; text-color: #FFFFFF}\n/*}}}*/\n
/***\n!Colors Used\n*@@bgcolor(#8cf): #8cf - Background blue@@\n*@@bgcolor(#18f): #18f - Top blue@@\n*@@bgcolor(#04b): #04b - Mid blue@@\n*@@bgcolor(#014):color(#fff): #014 - Bottom blue@@\n*@@bgcolor(#703):color(#fff): #703 - Title red@@\n*@@bgcolor(#ffc):color(#000): #ffc - Bright yellow@@\n*@@bgcolor(#fe8):color(#000): #fe8 - Highlight yellow@@\n*@@bgcolor(#db4):color(#000): #db4 - Background yellow@@\n*@@bgcolor(#841):color(#000): #841 - Border yellow@@\n*@@bgcolor(#866): #866 - Subtitle grey@@\n*@@bgcolor(#999): #999 - Gray@@\n*@@bgcolor(#eee):color(#000): #eee - gray of some sort@@\n*@@bgcolor(#666): #666 - another gray@@\n*@@bgcolor(#000): #000 - Black@@\n*@@bgcolor(#fff):color(#000): #fff - Background white@@\n*@@bgcolor(#000):color(#fff): Basic Text, white on black@@\n*@@bgcolor(#f90): #f90 - Title Gold@@\n*@@bgcolor(#060): #060 - A shade of green (overcooked asparagus)@@\n*@@bgcolor(#363): #363 - A shade of green (Swamp)@@\n*@@bgcolor(#063): #063 - A shade of green(Spinach)@@\n*@@bgcolor(#093): #093 - A shade of green (Ireland)@@\n*@@bgcolor(#030): #030 - A darker shade of green (Nori)@@\n\nDominant Colors\n*@@bgcolor(#030): #030 - unselected tabs, Nori Green@@\n*@@bgcolor(#063): #063 - selected tab & border, Spinach Green@@\n*@@bgcolor(#000):color(#fff): background 000, text fff = Basic Text, white on black@@\n*@@bgcolor(#9c6): #9c6 - viewer window background, sage green@@\n\n\n!Generic Rules /%==============================================%/\n***/\n/*{{{*/\nbody {\n font-family: Arial, Helvetica, sans-serif;\n font-size: 12px;\n color: #fff;\n background-color: #000;\n}\n\na{\n color: #fc0;\n}\n\na:hover{\n background: #fc0;\n color: #000;\n}\n\na img{\n border: 0;\n}\n\nh1,h2,h3,h4,h5 {\n font-family: Arial, Helvetica, sans-serif;\n text-align: center;\n color: #fc0;\n}\n\n.button {\n color: #fc0;\n border: 0px;\n}\n\n.button:hover {\n color: #000;\n background: #fc0;\n border: 0px;\n}\n\n.button:active {\n color: #fff;\n background: #063;\n border: 0px;\n}\n\n/*}}}*/\n/***\n!Header /%==================================================%/\n***/\n/*{{{*/\n.header {\n background: #030;\n color: #fff;\n}\n\n.headerShadow {\n color: #000;\n}\n\n.headerShadow a {\n font-weight: normal;\n color: #fc0;\n}\n\n.headerForeground {\n color: #fff;\n}\n\n.headerForeground a {\n font-weight: normal;\n color: #fff;\n}\n\n/*}}}*/\n/***\n!General tabs /%=================================================%/\n***/\n/*{{{*/\n\n.tabSelected{\n color: #fff;\n background: #063;\n border-left: 1px solid #000;\n border-top: 1px solid #000;\n border-right: 1px solid #000;\n}\n\n.tabUnselected {\n color: #ccc;\n background: #030;\n}\n\n.tabContents {\n color: #fff;\n background: #000;\n border: 1px solid #063;\n}\n\n.tabContents .button {\n border: 0;}\n\n/*}}}*/\n/***\n!Sidebar options /%=================================================%/\n~TiddlyLinks and buttons are treated identically in the sidebar and slider panel\n***/\n/*{{{*/\n#sidebar {\n}\n\n#sidebarOptions input {\n border: 1px solid #063;\n}\n\n#sidebarOptions .sliderPanel {\n background: #000;\n}\n\n#sidebarOptions .sliderPanel a {\n border: none;\n color: #fc0;\n}\n\n#sidebarOptions .sliderPanel a:hover {\n color: #000;\n background: #fc0;\n}\n\n#sidebarOptions .sliderPanel a:active {\n color: #000;\n background: #063;\n}\n/*}}}*/\n/***\n!Message Area /%=================================================%/\n***/\n/*{{{*/\n#messageArea {\n border: 1px solid #866;\n background: #093;\n color: #000;\n}\n\n#messageArea .button {\n padding: 0.2em 0.2em 0.2em 0.2em;\n color: #000;\n background: #093;\n}\n\n/*}}}*/\n/***\n!Popup /%=================================================%/\n***/\n/*{{{*/\n.popup {\n background: #093;\n border: 1px solid #999;\n}\n\n.popup hr {\n color: #014;\n background: #014;\n border-bottom: 1px;\n}\n\n.popup li.disabled {\n color: #04b;\n}\n\n.popup li a, .popup li a:visited {\n color: #fc0;\n border: none;\n}\n\n.popup li a:hover {\n background: #fc0;\n color: #000;\n border: none;\n}\n/*}}}*/\n/***\n!Tiddler Display /%=================================================%/\n***/\n/*{{{*/\n.tiddler .defaultCommand {\n font-weight: bold;\n}\n\n.shadow .title {\n color: #866;\n}\n\n.title {\n color: #fc0;\n}\n\n.subtitle {\n color: #fc0;\n}\n\n.toolbar {\n color: #04b;\n}\n\n.tagging, .tagged {\n border: 1px solid #fc0;\n background-color: #063;\n}\n\n.selected .tagging, .selected .tagged {\n background-color: #093;\n border: 1px solid #fc0;\n}\n\n.tagging .listTitle, .tagged .listTitle {\n color: #fff;\n}\n\n.tagging .button, .tagged .button {\n border: none;\n}\n\n.footer {\n color: #ddd;\n}\n\n.selected .footer {\n color: #888;\n}\n\n.sparkline {\n background: #8cf;\n border: 0;\n}\n\n.sparktick {\n background: #014;\n}\n\n.errorButton {\n color: #ff0;\n background: #f00;\n}\n\n.cascade {\n background: #eef;\n color: #aac;\n border: 1px solid #aac;\n}\n\n.imageLink, #displayArea .imageLink {\n background: transparent;\n}\n\n/*}}}*/\n/***\n''The viewer is where the tiddler content is displayed'' /%------------------------------------------------%/\n***/\n/*{{{*/\n\n.viewer .listTitle {list-style-type: none; margin-left: -2em;}\n\n.viewer .button {\n border: 1px solid #db4;\n}\n\n.viewer blockquote {\n border-left: 3px solid #666;\n}\n\n.viewer table {\n border: 2px solid #333;\n}\n\n.viewer th, thead td {\n color: #000;\n background: #9c6;\n border: 1px solid #666;\n}\n\n.viewer td, .viewer tr {\n border: 1px solid #666;\n}\n\n.viewer pre {\n border: 1px solid #fe8;\n background: #9c6;\n color: #000;\n}\n\n.viewer code {\n color: #000;\n}\n\n.viewer hr {\n border: 0;\n border-top: dashed 1px #666;\n color: #666;\n}\n\n.highlight, .marked {\n background: #0f3;\n}\n/*}}}*/\n/***\n''The editor replaces the viewer in the tiddler'' /%------------------------------------------------%/\n***/\n/*{{{*/\n.editor input {\n border: 1px solid #04b;\n}\n\n.editor textarea {\n border: 1px solid #04b;\n width: 100%;\n}\n\n.editorFooter {\n color: #aaa;\n}\n\n/*}}}*/
!Header 1\n!!Header 2\n!!!Header 3\n!!!!Header 4\n!!!!!Header 5\n
Swinging on a rope = Climb check DC 10\n*+1 for each foot that the destination = higher than the character's starting elevation\n*Cannot be more than 5 feet higher than the character's starting elevation\n\nMaximum Swinging Distance\n*Standing: 2x distance between starting point and rope's anchor\n*Running start: 2 1/4 x distance between starting point and rope's anchor (assumes 10 foot running start)\n
"Swashbucklers" - Dragon 301 - p21.\n*Skills (p30)\n**Balance\n***Balance on a Rolling Barrel (p30): DC 20\n***Knock opponent off balance = opposed Balance check (mvt action): result = +2 to be hit, no Dex bonus to AC\n***Stand in the Saddle (p32) - DC 15-25\n**Bluff (p32)\n**Diplomacy (p32)\n**Jump (p32)\n**Sense Motive (p33)\n**Tumble (p33)\n***Wall Jump (p33) - DC 20\n***Flip Up (p33) - DC 25\n***Chandelier Swing (p33) - DC 15 (note: also see Swashbuckling-SeafarersHandbook)\n*Swashbuckling Feats (p33) - Parry and Parry-related feats\n*Swashbuckling Weapons (p37) - maine-gauche, weapon grip, dueling cloak, daishalar, musket & pistol\n*Rules Suggestions\n**Reduce DC by 5 for Balance, Climb, Jump and Tumble\n**eliminate attacks of opportunity for disarm, bull rush, overrun and trip actions (make sure to replace feats which become extraneous)\n**switch around weapon/armor proficiencies\n\n"Power Fantasy" - Dragon 306, p44\n*Falling objects (p46)\n*Throwing opponents (p47)\n*Resisting Traps with Strength (p48)\n*Rope-swinging (p48-49)\n**Climb check DC 10 to grab rope (DC 15 for one-handed) - note: may need a Jump check to even reach the rope\n***Failure by 5+ means losing grip somewhere during the swing\n**Swinging counts towards your normal movement\n**Rope swing may count as a running jump if it is 20 feet or longer.\n**Reflex save (DC 15) to catch onto object or rope when falling\n***Failure by 5- means landing prone at destination.\n**Swinging provokes attacks of opportunity (but you can use Tumble to avoid them)\n***You also count as climbing while swinging on a rope\n****attackers get +2 to hit you\n****no Dex bonus to AC\n****roll Climb check if damaged or lose your grip\n**Attacking while swinging stops your movement (unless Spring Attack or ~Swing-By Attack)\n*Grappling Hooks (p49-50)\n*Lifts and Counterweights (p50-51)
TiddlyWiki in Swedish:\n* LarsEnglund, [[site|http://www.tiddlywiki.se/]]
The new SystemConfig feature allows arbitrary JavaScript code to be executed at startup from any tiddler that is tagged with 'systemConfig', one of the new SpecialTags.\n\nFor example, there's an ExampleSystemConfig. If you add the appropriate tag to it, SaveChanges and reload, you'll see how user interface text and other options can be changed.\n\nThe intention is that entire [[Macros]] can be delivered as a single tiddler - I'll add more documentation on the details over the next few days.
This is an example of a tab:\n\n<<tabs txtFavourite\nOne "First tab" HelloThere\nTwo "Second tab" ThankYou\n>>
*sample:\n|!th1111111111|!th2222222222|\n|>| colspan |\n| rowspan |left|\n|~| right|\n|bgcolor(#a0ffa0):color(#000000):colored| center |\n|caption|c\n*another sample: see PeriodicTable.\nFor advanced effects, you can control the CSS style of a table by adding a row like this:\n{{{\n|cssClass|k\n}}}\n
The TaggingMacro produces a list of links to tiddlers that carry the specified tag. If no tag is specified, it looks for tiddlers tagged with the name of the current tiddler. It looks like this:\n{{{\n<<tagging>>\n<<tagging TiddlerTitle>>\n}}}\nIn HTML, the list is formatted like so:\n{{{\n<ul>\n<li class="listTitle">List title label</li>\n<li><a class="tiddlyLink ..." href="javascript:;" onclick="..."\n refresh="link" tiddlyLink="ExampleOne">ExampleOne</a></li>\n</ul>\n}}}
I've wanted to incorporate tags in TiddlyWiki since the very beginning. Annoyingly, the way that content was stored internally made it hard to implement tags in an elegant and robust way. Now, the new StorageModel has made it relatively painless to add tagging.\n\nThere were already two TiddlyWikiAdaptations incorporating tagging. I've tried to make my implementation compatible with both TagglyWiki and TiddlyTagWiki but it wasn't possible to do so 100%: one uses commas to delimit tags, and the other uses spaces. I decided to go with spaces, and to use double square brackets to wrap tags that themselves include spaces. The end result is that you'll be able to upgrade from either implementation, but expect to have to do some tweaking if you've got multiple tags on a tiddler.\n\nMy aim was to keep the tagging feature discrete and unobtrusive. Each tiddler now has a footer listing any tags attached to it. Clicking on one of the tags brings up a popup listing any other similarly tagged tiddlers. When editting, there's a new text box for entering tags. There's also a new 'Tags' tab on the sidebar that lists all the tags in use.\n\nThere's still some rough edges to the implementation: things go horribly wrong if you include double quotes in a tag, and the tag popup can sometimes stick when it shouldn't. More interestingly, I wanted to include the JodyFoo's idea of making tags be themselves tiddlers - I plan to come back and tweak the user interface to make that possible.
This is the ThirdVersion of TiddlyWiki, released in April 2005. The SecondVersion was released in December 2004, and before that the FirstVersion in September 2004.\n\nSee the RevisionHistory for details of minor changes and bug-fixes since the ThirdVersion. See HowToUpgrade an earlier version of TiddlyWiki to the latest revision.
To hide text within a tiddler so that it is not displayed you can wrap it in {{{/%}}} and {{{%/}}}. It can be a useful trick for hiding drafts or annotating complex markup. Edit this tiddler to see an example.\n/%This text is not displayed\nuntil you try to edit %/
A TiddlyWiki is like a blog because it's divided up into neat little chunks, but it encourages you to read it by hyperlinking rather than sequentially: if you like, a non-linear blog analogue that binds the individual microcontent items into a cohesive whole. I think that TiddlyWiki represents a novel medium for writing, and will promote its own distinctive WritingStyle.
[[TiddlyWiki/Dev]] at http://www.tiddlywiki.com/dev/ is a separate TiddlyWiki focused on development topics. I intend it to build up into a complete reference for:\n* Detailed revision history\n* Technical information on known bugs\n* Reference materials for StyleSheet authors\n* API reference for authors of [[Macros]] and [[WikifierFormatters]]
Before TiddlyWiki supported [[Plugins]], several independent developers created their own extended adaptations to support new features. These can be considered forks of the original core code, and won't necessarily be based on the latest version. For that reason, the trend more recently has been for developers to release new features as [[Plugins]] that can be readily mixed and matched and upgraded to the latest version.\n\nAdaptations include:\n* KeithHodges' TiddlyPom at http://www.warwick.ac.uk/~tuspam/tiddlypom.html\n* RodneyGomes' RoWiki, based on PyTW, at http://rodney.gotdns.com/\n* LarsEnglund's TiddlyWikiRDF at http://larsenglund.com/TiddlyWikiRDF/\n* BramChen's PrinceTiddlyWiki at http://ptw.sf.net/index-en.html\n* JoshGoebel's ServerSideWiki at http://www.serversidewiki.com\n* MasakiYatsu's LesserWiki at http://lesserwiki.org/\n* MichaelBridgen's StickyWiki at http://www.squaremobius.net/~mikeb/Darcs/sticky-wiki/\n* DavidHarper's BloTid, at http://www.spacecoastweb.net/BloTid/Tiddly/\n* JacquesTurbé's TidliPo, in French at http://avm.free.fr/tidlipo.html\n* JoeRaii's pytw at http://www.cs.utexas.edu/~joeraii/pytw/ and his Siglet at http://www.cs.utexas.edu/~joeraii/siglet/\n* JároliJózsef's MagyarTiddlyWiki at http://innen.hu/MagyarTiddlyWiki in Hungarian\n* Yoshimov's EncryptedTiddlyWiki, at http://wiki.yoshimov.com/?page=EncryptedTiddlyWiki\n* TiagoDionizio's TsWiki using Tcl and SQLite, at http://mega.ist.utl.pt/~tngd/wiki/\n* TimMorgan's ZiddlyWiki based on Zope, at http://timmorgan.org/ZiddlyWiki/\n* SteveRumsby's YetAnotherTiddlyWikiAdaptation at http://www.rumsby.org/yatwa/\n* PhonoHawk's PerlTiddlyWiki at http://ccm.sherry.jp/tiddly/\n* NathanBower's GTDTiddlyWiki at http://shared.snapgrid.com/gtd_tiddlywiki.html\n* GeetDuggal's PileTiddly at http://www.geetduggal.com/PileTiddly/\n* DanPhiffer's TiddlyWikiRemote at http://phiffer.org/tiddly/\n* JonnyLeRoy's TiddlyTagWiki at http://www.digitaldimsum.co.uk/\n* JodyFoo's TagglyWiki at http://informationality.com/tagglywiki/tagglywiki.html\n* ChristianHauck's at http://www.christianhauck.net/html/14300.html\n* TonyLownds's TiddlyHacks at http://tony.lownds.com/tiddly/dev/cgi/index.cgi\n* AlanHecht's QwikiWeb at http://snipurl.com/qwikiweb\n* TimCuthbertson and MattGiuca's TiddlyWikiCSS at http://codestar.lidonet.net/misc/tiddlywikicss.html\n** PeterLazarev's further improvements at http://petka.webhop.net/#NiceTiddlyWiki\n* PatrickCurry and GabrielJeffrey's PhpTiddlyWiki at http://www.patrickcurry.com/tiddly/\n\n* There's also KevemBuangga's TiddlyWikiClone at http://www.kevembuangga.com/hwk/hailiwiki.htm\n* Also inspired by TiddlyWiki, Dr MichaelRees' [[DotWikIE|http://comet.it.bond.edu.au/dotsoft/Pages/dotwikiehome.aspx]],\n\nSee also the earlier FirstVersionAdaptations and SecondVersionAdaptations. There's also some TiddlyWikiTools that extend TiddlyWiki.
TiddlyWiki is being used for all kinds of things:\n* JonathanCamp's guide to [[Prince 2 project management|http://www.microupdate.net/cms/doc/PrinceII.html]]\n* BrandonSiegel's [[Case Personal Security Device Project|http://anubis.case.edu/398n]]\n* MichaelDansie's site for the [[American Cryptogram Association|http://msig.med.utah.edu/RunningUtes/cryptogram/aca.html]]\n* BrianHolland's [[student nodes|http://www.acsu.buffalo.edu/~bholland/]] from Buffalo Law School\n* RuiCarmo's [[Python Grimoire|http://the.taoofmac.com/space/Python/Grimoire]], a sort of recipe book for the programming language Python\n* Rich Kulesus' [[themer's blog|http://www.skinyourscreen.com/mrbiotech/]]\n* Qliner Software are using TiddlyWiki to create the site for their [[hotkeys|http://www.qliner.com/hotkeys/]] product\n* AndreasKänner's family home page at http://www.kaenner.de/\n* EliseSpringer, a philospher at Wesleyan University in Connecticut, USA, is using TiddlyWiki for her homepage at http://espringer.web.wesleyan.edu/ and for [[ReasoningWell|http://parmenides.objectis.net/reason/]], a wiki for her Philosophy faculty\n* MarkWygent of Wygent Reeds, a maker of Scottish bagpipe reeds from Delaware, has compiled a fascinating home page using TiddlyWiki at http://www.wygent.com/\n* ChristopherJames has compiled a comprehensive guide to TabletPCs at http://www.tabletpcwiki.net/\n* MiguelCentellas has created an extensive guide to Bolivian politics at http://www.centellas.org/politics/politiddly.html\n* BrunoTiagoRodrigues has created a geocaching community site in Portuguese at http://travelbugrace.geocaching-pt.net/.\n* CharlesStross, a celebrated British ScienceFiction writer, has used TiddlyWiki for his 'Tough Guide to the Rapture of the Nerds' at http://www.antipope.org/charlie/toughguide.html.\n* KristofferNilausOlsen, a member of the Danish Student Group of Amnesty International, has used TiddlyWiki to collate reports of breaches of human rights. His site is at http://www.resultat.dk/sg/tw/students.html.\n* MartinSilcock, an brand researcher working with Millward Brown, is using TiddlyWiki for his homepage at http://www.explorate.co.uk/.\n* Many people are using the GTDTiddlyWiki variant for personal productivity, and there's been some interesting experiments in TiddlyWikiFiction.
TiddlyWiki has been used as the basis of a couple of experiments in hypertext fiction. GinaTrapani created [[Baby Dog Sitter|http://scribbling.net/tiddlywiki-and-non-linear-fiction]] with the FirstVersion of TiddlyWiki, followed by "[[Die, Vampire! Die!|http://www.davidvanwert.com/wiki/dievampiredie.html]]" from DavidVanWert. More recently, AlexSchroeder has written [[Rose|http://www.emacswiki.org/alex/rose.html]]
IsaoSonobe's TiddlyWikiPod is a nifty utility for Mac OS X that copies the content of a TiddlyWiki to an iPod where it can be read, and links followed, using the touch wheel. Isao has also added the ability to link to songs from the TiddlyWiki text which enables some interesting applications. At the moment, the instructions apply to the older SecondVersion of TiddlyWiki. It can be found at http://www8.ocn.ne.jp/~sonoisa/TiddlyWikiPod/index.html
The first add-on tool for TiddlyWiki was IsaoSonobe's TiddlyWikiPod that let's you transfer the contents of a TiddlyWiki to an iPod (well, not an iPod shuffle).\n\nMarkusKoch has [[released a script|http://bloggern.de/cms/wiki.php]] that allows Postnuke to publish content in TiddlyWiki format (Postnuke is a popular full-blown open source content management system).\n\nI don't know who to credit with this piece of neatness, but the 33ad blog features a tool to create a calendar in TiddlyWiki table format: http://33ad.org/tools/gtdtwcal.php\n\nFor IRC users, ZygmuntKrynicki has started a #tiddlywiki channel on freenode (irc.freenode.net). He's also created an version-controlled archive of the TiddlyWiki source code; find out more at http://www.suxx.pl/wiki/#RepozytoriumTiddlyWiki.
The {{{<<today>>}}} macro inserts the current date and time into a tiddler. It's updated each time the tiddler is redisplayed.\n\nIt can optionally take a DateFormatString to determine the way that the date is displayed:\n\n{{{\n<<today>>\n<<today>>\n}}}\n\nResults in:\n<<today>>\n<<today>>\n
OK, obviously this is yet another silly feature name - but this is one that many people have asked for.\n\nIf your press the command key on the Mac or the control key on the PC while clicking on a link to a tiddler, the tiddler will be opened as usual if it isn't already open, but if //is// open, it will be closed. It makes a handy way to review links without having to move the mouse around to re-close tiddlers.\n\nYou can make this behaviour the default under AdvancedOptions (you can override back to the normal behaviour with the same command/control key).
A row of ToolbarButtons appears to the right of a tiddler title when the mouse is hovered over it. The buttons are:\n* ''close'' - close the current tiddler\n* ''edit'' - edit the current tiddler\n* ''permalink'' - puts a link direct to the current tiddler into the address bar\n* ''references'' - displays all the tiddlers that link to the current tiddler\n* ''done'' - save changes to a tiddler being editted\n* ''cancel'' - cancel changes to a tiddler being editted\n* ''delete'' - delete the current tiddler
The ToolbarMacro is used in the TiddlerTemplateMechanism to define the toolbar that appears when the mouse is hovered over a tiddler. It looks like this:\n{{{\n<<toolbar closeTiddler -editTiddler +jump>>\n}}}\nThe arguments to the ToolbarMacro is a list of command names, as discussed in the CommandMechanism. The available commands are tagged <<tag commands>>.\n\nYou can precede a command name with a "+" to specify a default command that is automatically chosen when a tiddler is double-clicked, or the ctrl-Enter key combination pressed. Similarly, precede it with "-" to specify a command to be chosen when the Escape key is pressed.
''Combat Maneuvering Underwater''\n*Positional Advantage ("Seafarer's Handbook" p49) - opposed Swim checks, move-equivalent action, winner gains +1 dodge bonus to AC and +1 circumstance bonus to hit for every 5 points of superiority (also a 5-foot adjustment).\n*Swim check (DC 15) each round or only retain half Dex bonus to AC (5 ranks in Tumble or Balance = +2 synergy bonus)\n*Floating, sinking, or balanced ("Seafarer's Handbook" p49)\n|!Encumbrance|!Status|!Effect|\n|less than 5% of body weight in dense material|floating|ascend 5 ft./rd; -2 circumstance penalty to Swim during combat|\n|more than 10%|sinking|descend 5 ft./rd;DC 15 +1 for each 10% of body weight carried|\n\n*DMG p93\n*"Seafarer's Handbook" p43-50\n*"Seas of Blood" p94-98\n*WaterDangers\n*UnderwaterVisibility\n*Combat Adjustments Under Water (DMG):\n<html><table id="tableCombatAdjustmentsUnderwater" cellspacing="0">\n <caption>Table: Combat Adjustments Underwater</caption>\n <thead>\n <tr>\n <th rowspan="2" align="left">Condition</th>\n <th colspan="2">Attack/Damage</th>\n <th rowspan="2">Movement</th>\n\n <th rowspan="2">Off Balance?<sup>4</sup></th>\n </tr>\n <tr>\n <th>Slashing or Bludgeoning</th>\n <th>Tail</th>\n </tr>\n </thead>\n\n <tfoot>\n <tr>\n <td colspan="5">\n <ol>\n <li>A creature without a <i>freedom of movement</i> effect or a swim speed makes grapple checks underwater at a -2 penalty, but deals damage normally when grappling.</li>\n <li>A successful Swim check lets a creature move one-quarter its speed as a move action or one-half its speed as a <a href="/srd/combat/actionsInCombat.htm#fullRoundActions">full-round action</a>.</li>\n <li>Creatures have firm footing when walking along the bottom, braced against a ship’s hull, or the like. A creature can only walk along the bottom if it wears or carries enough gear to weigh itself down—at least 16 pounds for Medium creatures, twice that for each size category larger than Medium, and half that for each size category smaller than Medium.</li>\n <li>Creatures flailing about in the water (usually because they failed their <a href="/srd/skills/swim.htm">Swim</a> checks) have a hard time fighting effectively. An off-balance creature loses its Dexterity bonus to Armor Class, and opponents gain a +2 bonus on attacks against it.</li>\n\n </ol>\n </td>\n </tr>\n </tfoot>\n <tbody>\n <tr class="odd">\n <td><a class="spell" href="/srd/spells/freedomofMovement.htm">Freedom of movement</a></td>\n <td align="center">normal/normal</td>\n\n <td align="center">normal/normal</td>\n <td align="center">normal</td>\n <td align="center">No</td>\n </tr>\n <tr class="even">\n <td>Has a swim speed</td>\n <td align="center">-2/half</td>\n\n <td align="center">normal</td>\n <td align="center">normal</td>\n <td align="center">No</td>\n </tr>\n <tr class="odd">\n <td>Successful <a href="/srd/skills/swim.htm">Swim</a> check</td>\n\n <td align="center">-2/half<sup>1</sup></td>\n <td align="center">-2/half</td>\n <td align="center">quarter or half<sup>2</sup></td>\n <td align="center">No</td>\n </tr>\n <tr class="even">\n\n <td>Firm footing<sup>3</sup></td>\n <td align="center">-2/half</td>\n <td align="center">-2/half</td>\n <td align="center">half</td>\n <td align="center">No</td>\n </tr>\n\n <tr class="odd">\n <td>None of the above</td>\n <td align="center">-2/half</td>\n <td align="center">-2/half</td>\n <td align="center">normal</td>\n <td align="center">Yes</td>\n\n </tr>\n </tbody>\n</table></html>\n
|!Water Type|!Distance of Vision|!Modifiers|\n|Clear; occasional flotsam|100 ft.|normal|\n|Murky; considerable debris|50 ft.|-4 to all Spot checks; targets more than 30 ft distant have 1/2 concealment|\n|Thick, constant silt|30 ft.|cannot see clearly beyond 15 feet; anything beyond has 3/4 concealment|\n|Dark/Night/300 ft. down|10 ft.|no perception checks beyond 10 ft.|\n\n*Visual ranges and areas of effect are halved.\n*Characters must be within 5 feet of an object to make a Search check.\n*-2 penalty to all checks involving fine work.\n*Eyes exposed to water = Fort save (DC 15) each round or character squints/limits his vision.\n
The ReadingExperience is that within the main story column you can click on bold links to read a linked tiddler. Click on italic links within tiddlers to create a new tiddler, or use the 'new tiddler' button in the main menu. When you hover the mouse over a tiddler several ToolbarButtons appear. You can edit the text of any tiddler by double-clicking on it (or selecting 'edit' from the toolbar), but your changes won't get saved permanently until you make your own copy of TiddlyWiki, as described in SaveChanges.
From the d20SRD:\n''Water Dangers''\nAny character can wade in relatively calm water that isn’t over his head, no check required. Similarly, swimming in calm water only requires skill checks with a DC of 10. Trained swimmers can just take 10. (Remember, however, that armor or heavy gear makes any attempt at swimming much more difficult.)\n\nBy contrast, fast-moving water is much more dangerous. On a successful DC 15 Swim check or a DC 15 Strength check, it deals 1d3 points of nonlethal damage per round (1d6 points of lethal damage if flowing over rocks and cascades). On a failed check, the character must make another check that round to avoid going under.\n\n''Water Pressure''\nVery deep water is not only generally pitch black, posing a navigational hazard, but worse, it deals water pressure damage of 1d6 points per minute for every 100 feet the character is below the surface. A successful Fortitude save (DC 15, +1 for each previous check) means the diver takes no damage in that minute. \n\n''Hypothermia''\nVery cold water deals 1d6 points of nonlethal damage from hypothermia per minute of exposure.\n\n''Drowning''\nAny character can hold her breath for a number of rounds equal to twice her Constitution score. After this period of time, the character must make a DC 10 Constitution check every round in order to continue holding her breath. Each round, the DC increases by 1. See also: Swim skill description.\n\nWhen the character finally fails her Constitution check, she begins to drown. In the first round, she falls unconscious (0 hp). In the following round, she drops to -1 hit points and is dying. In the third round, she drowns.\n\nIt is possible to drown in substances other than water, such as sand, quicksand, fine dust, and silos full of grain. \n
*"Seas of Blood" p23\n**RandomWind-SeasOfBlood\n**NauticalVisibility ("Seas of Blood" p24)\n*"Seafarer's Handbook" p170\n**WindEffects-SeafarersHandbook\n**Weather Effects (p171)\n**Weather affects the CommandTotal each round to determine how far a ship can travel, and the captain may lose control, causing the ship to drift a certain amount port or starboard depending on how strong the storm is\n**Wave hazards, strength and size may deal damage to the ship (every 1d10 rounds after a storm starts)\n*DMG p93\n**RandomWeather\n**WindEffects\n*Magical Weather - Dragon 308, p69\n\n\n
NonWikiWordLinks - to make non-wiki words into wiki links\nWikiWordEscape - to keep wiki from making tiddlers out of wiki-style words\nPageTemplate - modify the page layout (and the header gradient)\nStyleSheetColors - modify the color scheme used for the style sheet.
Putting TiddlyWiki on a USB thumb drive lets you carry around a SelfContained notebook that you can update wherever there's a reasonably modern computer, whether it's a Mac, Linux or a PC. (To be even more independent you can [[install FireFox on the drive|http://www.mozilla.org/support/firefox/tips#oth_usb]] as well).
A Wiki is a popular way of building collaborative websites. It's based on the two ideas of allowing users to easily edit any page and the use of special WikiWord notation to automagically create links between pages. See Wikipedia for [[more details|http://en.wikipedia.org/wiki/Wiki]].\n\nTiddlyWiki is fundamentally different from a conventional Wiki because it is not based on separate, entire pages of content, but rather items of MicroContent referred to as [[Tiddlers|Tiddler]] that live together on the same page.\n\nOut of the box, TiddlyWiki is also different because it doesn't support public editing - or indeed any persistent editing when viewed over the web. However, there are several TiddlyWikiAdaptations and [[Plugins]] that provide these features in a wide range of different configurations.
A WikiWord is a word composed of a bunch of other words slammed together with each of their first letters capitalised. WikiWord notation in a conventional WikiWikiWeb is used to name individual pages while TiddlyWiki uses WikiWord titles for smaller chunks of MicroContent. Referring to a page with a WikiWord automatically creates a link to it. Clicking on a link jumps to that page or, if it doesn't exist, to an editor to create it. It's also easy to have NonWikiWordLinks, and there's a WikiWordEscape for situations where you don't want a WikiWord to be interpreted as a link.
Sometimes it's handy to be able to write WikiWords without them being recognised as links (for people's names, for instance). You can do this by preceding the WikiWord with a tilde ({{{~}}}). For example, ~JamesBond, ~JavaScript and ~TiddlyWiki
See also WindEffects-SeafarersHandbook\n<html><table id="tableWindEffects" cellspacing="0" class="right">\n <caption>Table: Wind Effects</caption>\n <thead>\n <tr>\n <th>Wind Force</th>\n <th>Wind Speed</th>\n <th>Ranged Attacks<br />Normal/Siege Weapons<sup>1</sup></th>\n\n <th>Creature Size<sup>2</sup></th>\n <th>Wind Effect<br />on Creatures</th>\n <th>Fort<br />Save DC</th>\n </tr>\n </thead>\n <tfoot>\n\n <tr>\n <td colspan="6">\n <ol>\n <li>The siege weapon category includes ballista and catapult attacks as well as boulders tossed by giants.</li>\n <li>Flying or airborne creatures are treated as one size category smaller than their actual size, so an airborne Gargantuan dragon is treated as Huge for purposes of wind effects.</li>\n </ol>\n <p>\n <em><a href="/srd/conditionSummary.htm#checked">Checked</a>:</em> Creatures are unable to move forward against the force of the wind. Flying creatures are blown back 1d6&times;5 feet.\n </p>\n\n <p>\n <em><a href="/srd/conditionSummary.htm#knockedDown">Knocked Down</a>:</em> Creatures are knocked <a href="/srd/conditionSummary.htm#prone">prone</a> by the force of the wind. Flying creatures are instead blown back 1d6&times;10 feet.\n </p>\n <p>\n <em><a href="/srd/conditionSummary.htm#blownAway">Blown Away</a>:</em> Creatures on the ground are knocked <a href="/srd/conditionSummary.htm#prone">prone</a> and rolled 1d4&times;10 feet, taking 1d4 points of <a href="/srd/combat/injuryandDeath.htm#nonlethalDamage">nonlethal damage</a> per 10 feet. Flying creatures are blown back 2d6&times;10 feet and take 2d6 points of nonlethal damage due to battering and buffeting.\n </p>\n\n </td>\n </tr>\n </tfoot>\n <tbody>\n <tr class="odd">\n <td>Light</td>\n <td align="center">0-10 mph</td>\n\n <td align="center">—/—</td>\n <td>Any</td>\n <td>None</td>\n <td align="center">—</td>\n </tr>\n <tr class="even">\n <td>Moderate</td>\n\n <td align="center">11-20 mph</td>\n <td align="center">—/—</td>\n <td>Any</td>\n <td>None</td>\n <td align="center">—</td>\n </tr>\n\n <tr class="odd">\n <td>Strong</td>\n <td align="center">21-30 mph</td>\n <td align="center">-2/—</td>\n <td>Tiny or smaller</td>\n <td>Knocked down</td>\n\n <td align="center">10</td>\n </tr>\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Small or larger</td>\n <td>None</td>\n\n <td align="center"></td>\n </tr>\n <tr class="odd">\n <td>Severe</td>\n <td align="center">31-50 mph</td>\n <td align="center">-4/—</td>\n <td>Tiny</td>\n\n <td>Blown away</td>\n <td align="center">15</td>\n </tr>\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Small</td>\n\n <td>Knocked down</td>\n <td align="center"></td>\n </tr>\n <tr class="odd">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Medium</td>\n\n <td>Checked</td>\n <td align="center"></td>\n </tr>\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Large or larger</td>\n\n <td>None</td>\n <td align="center"></td>\n </tr>\n <tr class="odd">\n <td>Windstorm</td>\n <td align="center">51-74 mph</td>\n <td align="center">Impossible/-4</td>\n\n <td>Small or smaller</td>\n <td>Blown away</td>\n <td align="center">18</td>\n </tr>\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n\n <td align="center"></td>\n <td>Medium</td>\n <td>Knocked down</td>\n <td align="center"></td>\n </tr>\n <tr class="odd">\n <td align="center"></td>\n <td align="center"></td>\n\n <td align="center"></td>\n <td>Large or Huge</td>\n <td>Checked</td>\n <td align="center"></td>\n </tr>\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n\n <td align="center"></td>\n <td>Gargantuan or Colossal</td>\n <td>None</td>\n <td align="center"></td>\n </tr>\n <tr class="odd">\n <td>Hurricane</td>\n\n <td align="center">75-174 mph</td>\n <td align="center">Impossible/-8</td>\n <td>Medium or smaller</td>\n <td>Blown away</td>\n <td align="center">20</td>\n </tr>\n\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Large</td>\n <td>Knocked down</td>\n <td align="center"></td>\n </tr>\n\n <tr class="odd">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Huge</td>\n <td>Checked</td>\n <td align="center"></td>\n </tr>\n\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Gargantuan or Colossal</td>\n <td>None</td>\n <td align="center"></td>\n </tr>\n\n <tr class="odd">\n <td>Tornado</td>\n <td align="center">175-300 mph</td>\n <td align="center">Impossible/impossible</td>\n <td>Large or smaller</td>\n <td>Blown away</td>\n\n <td align="center">30</td>\n </tr>\n <tr class="even">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Huge</td>\n <td>Knocked down</td>\n\n <td align="center"></td>\n </tr>\n <tr class="odd">\n <td align="center"></td>\n <td align="center"></td>\n <td align="center"></td>\n <td>Gargantuan or Colossal</td>\n <td>Checked</td>\n\n <td align="center"></td>\n </tr>\n </tbody>\n</table></html>\n\n''Winds''\n\nThe wind can create a stinging spray of sand or dust, fan a large fire, heel over a small boat, and blow gases or vapors away. If powerful enough, it can even knock characters down (see Table: Wind Effects), interfere with ranged attacks, or impose penalties on some skill checks.\n\n''Light Wind''\nA gentle breeze, having little or no game effect.\n\n''Moderate Wind''\nA steady wind with a 50% chance of extinguishing small, unprotected flames, such as candles.\n\n''Strong Wind''\nGusts that automatically extinguish unprotected flames (candles, torches, and the like). Such gusts impose a -2 penalty on ranged attack rolls and on Listen checks.\n\n''Severe Wind''\nIn addition to automatically extinguishing any unprotected flames, winds of this magnitude cause protected flames (such as those of lanterns) to dance wildly and have a 50% chance of extinguishing these lights. Ranged weapon attacks and Listen checks are at a -4 penalty. This is the velocity of wind produced by a gust of wind spell.\n\n''Windstorm''\nPowerful enough to bring down branches if not whole trees, windstorms automatically extinguish unprotected flames and have a 75% chance of blowing out protected flames, such as those of lanterns. Ranged weapon attacks are impossible, and even siege weapons have a -4 penalty on attack rolls. Listen checks are at a -8 penalty due to the howling of the wind.\n\n''~Hurricane-Force Wind''\nAll flames are extinguished. Ranged attacks are impossible (except with siege weapons, which have a -8 penalty on attack rolls). Listen checks are impossible: All characters can hear is the roaring of the wind. Hurricane-force winds often fell trees.\n\n''Tornado (CR 10)''\nAll flames are extinguished. All ranged attacks are impossible (even with siege weapons), as are Listen checks. Instead of being blown away (see Table: Wind Effects), characters in close proximity to a tornado who fail their Fortitude saves are sucked toward the tornado. Those who come in contact with the actual funnel cloud are picked up and whirled around for 1d10 rounds, taking 6d6 points of damage per round, before being violently expelled (falling damage may apply). While a tornado’s rotational speed can be as great as 300 mph, the funnel itself moves forward at an average of 30 mph (roughly 250 feet per round). A tornado uproots trees, destroys buildings, and causes other similar forms of major destruction.
<html><table border="1" cellpadding="2" cellspacing="0" bordercolor="#000000">\n <caption><b> Weather Effects ("Seas of Blood" p171)</b></caption>\n <tr bgcolor="#99CC66">\n <th scope="col"><p>Wind<br>Force\n </p> </th>\n <th scope="col">Command<br>Total</th>\n <th scope="col">Loss of <br>Control </th>\n <th scope="col">Structural<br>\n Damage</th>\n <th scope="col">Wave<br>\n Hazard</th>\n <th scope="col">Wave<br>\n Strength</th>\n <th scope="col">Wave<br>\n Size</th>\n </tr>\n <tr>\n <td>Light</td>\n <td>+0</td>\n <td>-</td>\n <td>-</td>\n <td>-</td>\n <td>-</td>\n <td>-</td>\n </tr>\n <tr>\n <td>Moderate</td>\n <td>+0</td>\n <td>-</td>\n <td>-</td>\n <td>-</td>\n <td>-</td>\n <td>-</td>\n </tr>\n <tr>\n <td>Strong</td>\n <td>-2</td>\n <td>10</td>\n <td>1d6</td>\n <td>1-6</td>\n <td>18</td>\n <td>Medium</td>\n </tr>\n <tr>\n <td>Severe</td>\n <td>-4</td>\n <td>12</td>\n <td>2d6</td>\n <td>1-10</td>\n <td>22</td>\n <td>Large</td>\n </tr>\n <tr>\n <td>Windstorm</td>\n <td>-6</td>\n <td>15</td>\n <td>3d6</td>\n <td>1-14</td>\n <td>26</td>\n <td>Huge</td>\n </tr>\n <tr>\n <td>Hurricane</td>\n <td>-8</td>\n <td>20</td>\n <td>4d6</td>\n <td>1-18</td>\n <td>30</td>\n <td>Gargantuan</td>\n </tr>\n <tr>\n <td>Tornado</td>\n <td>-10</td>\n <td>25</td>\n <td>5d6</td>\n <td>automatic</td>\n <td>34</td>\n <td>Colossal</td>\n </tr>\n</table></html>\n\n''Command Total'' - penalty applied to CommandTotal each round to determine how far a ship can travel.\n\n''Loss of Control'' - if captain's CommandTotal is less than or equal to this number, the crew loses control temporarily, and the ship turns to either port or starboard (50% chance of either) that round.\n\n''Structural Damage'' (1/minute) the following ship elements take the listed structural damage as if by a siege engine:\n*the sails (none if sails != deployed)\n*the mast (half damage if sails != deployed)\n*the hull (at the waterline)\n\n''Wave Hazard'' (every 1d10 rounds) roll 1d20: if the roll = within the Wave Hazard range, a wave washes across the ship's deck. Roll is modified by ship's size category (note: sizes = "Seas of Blood" standard):\n<html><table border="1" cellspacing="0" cellpadding="2">\n <tr>\n <th scope="col">Size</th>\n <th scope="col">Modifier</th>\n </tr>\n <tr>\n <td>Small</td>\n <td>+4</td>\n </tr>\n <tr>\n <td>Medium</td>\n <td>+2</td>\n </tr>\n <tr>\n <td>Large</td>\n <td>+0</td>\n </tr>\n <tr>\n <td>Huge</td>\n <td>-1</td>\n </tr>\n <tr>\n <td>Gargantuan</td>\n <td>-2</td>\n </tr>\n <tr>\n <td>Colossal</td>\n <td>-4</td>\n </tr>\n</table></html>\n\nThe wave travels 40 feet, automatically hitting everything in its path, sweeping away unsecured objects and characters. Its Strength indicates how much weight it can move.\n*Any unsecured object in the wave's path is automatically swept overboard if its weight is less than the wave's Strength is capable of moving.\n*Characters hit by a wave must win an opposed Strength check or be swept overboard along the wave's path. \n**If character hits something immovable, he takes 1d6 per size category of the wave.\n**A character who doesn't strike anything can make a Reflec save to grab on to something (DC 14 +2 for every size category of the wave above Medium-size)
A crew in combat can withdraw as a movement action that provokes an attack of opportunity ("Seas of Blood" p45). \nDefenders cannot withdraw (nowhere to go).\nAttackers can break the ties holding the ships together as a free action.\n
I'm hoping that after using TiddlyWiki for a while a new WritingStyle will emerge that is appropriate for this medium. Jakob Neilsen wrote an article about [[writing styles|http://www.useit.com/alertbox/980906.html]] for MicroContent back in 1998 that still seems surprisingly relevant.
People around the planet have already translated TiddlyWiki into many other languages, listed here.